levels: map01-map07 and map09 (map08 still on the way)
difficulty: easy-medium(maybe..?)
Please turn on your shadowmaps in gzdoom.
demo: KeepCreeper.pk3








Dynamo wrote:This is interesting, however, it suffers from using those rather awful upscaled Doom vanilla textures alongside other custom textures with a completely different art style, and also, the lighting is way too flat in most levels. It kinda feels like a time capsule for Doomsday projects from 15 years ago which looked somewhat similar to this. You have plenty of interesting ideas and architecture and I think if you can improve the lighting and the texture choice a bit you'd have quite the immersive mapset here. Keep it up!
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