Sinthetic Shadow (Metroidvania Proof of Concept)

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
retrodeathrow
Posts: 8
Joined: Fri Jul 03, 2020 2:45 pm

Sinthetic Shadow (Metroidvania Proof of Concept)

Post by retrodeathrow »

While fooling around with a generic techbase that emphasized backtracking, I developed backtracking triggers in vanilla Doom, albeit the concept should work in any game. Basically, the unseen monster closet that is traditionally utilized by Doom maps now comes equipped with TWO doors- one that remains open and the other that closes again. And so, now, when Doomguy explores an area for a second or third time, new monster ecounters can occur. Merry freaking Christmas, you prince among demons!

You will need to load OTEX 1.1 along side this map and doom 2 map 01. You can complete it in under 15 minutes in all likelyhood. There are countless optional small loops for Doomguy to eplore, and the pace and toughness of the map changes dependent upon exploring these routes. The combat is none too spicy and all health packs have been doubled. Still, it certainly is not a walk in the park. The map definitely has its suprise moments and I hope you enjoy them. God bless!

https://drive.google.com/file/d/1cFghs2 ... sp=sharing
Screenshot (523).png
You do not have the required permissions to view the files attached to this post.
Last edited by retrodeathrow on Fri Dec 24, 2021 4:40 pm, edited 2 times in total.
User avatar
openroadracer
Posts: 381
Joined: Mon Sep 23, 2019 1:03 pm
Graphics Processor: ATI/AMD with Vulkan Support

Re: Sinthetic Shadow (Metroidvania Proof of Concept)

Post by openroadracer »

Screenshots, please?

Return to “Levels”