Ozonia Megawad [Boom] - RC3 OUT!

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Ozonia Megawad [Boom] - RC3 OUT!

Postby Tomasoares » Thu Dec 23, 2021 3:50 am



Ozonia is the third mapset of the Moonblood series, containing 32 carefully designed short maps with compatibility level 9.

It's my most ambitious project by far and hopefully the most refined of the trilogy! It's heavily inspired by Plutonia, but it has its own flavor to create a refreshing and unique classic Doom experience! Eviternity, Ancient Aliens, BTSX series and Monti's work are also other big influences.

The levels are as difficult as Eviternity with very low enemy count and strategic setpieces, but early E1 maps are going to be easier to allow a nice learning curve. As expected, exploration will take a large role in these maps, but I worked really hard to make them as straight forward as possible so the players won't feel lost.

The wad will feature two new enemies:

- Hierophant: replaces romero's head and it is a mid-tier flying demon which fires a mancubus shot and goes berserk if it takes a shot.

- Hellion: replaces commander keen and is a fast moving low-tier demon that shoots three plasma bullets while moving himself.

You can download Ozonia RC1 in any of the two links below. Both are the same wad, but Deluxe contains the soundtrack in MP3 format.
If you are playing Doom with "Microsoft GS Synthwave" soundfound, you should download Classic, which contains the soundtrack in MIDI.

No version is better than the other, as long you use "Microsoft GS Synthwave" soundfound for the Classic edition!

RC3 Deluxe: https://www.mediafire.com/file/ea3k96od ... e.zip/file
RC3 Classic: https://www.mediafire.com/file/a799a2y6 ... c.zip/file

You can also listen to the soundtrack online here:
http://deadwing1.bandcamp.com/album/ozonia-soundtrack

The mapset will be tested on prBoom+ and ZDoom 2.7.1.

----------------------
Levels
----------------------

E1: Ozonia

1 - Ozonia
2 - Renascido (reborn)
3 - Circulos (circles)
4 - Cerimonia (ceremony)
5 - Hexagonal (hexagons)
6 - Altura (height)
7 - Satélite (satellite)
8 - Subterrâneo I (sub-terrain)
9 - Subterrâneo II (map by @Lorenz0)
10 - Aranha (spider)
11 - Moonblood I

E2: Céu (Heaven)

12 - Céu (heaven)
13 - Observatório (observatory)
14 - Caverna (cave)
15 - #
16 - Cidadela I (citadel)
17 - Cidadela II (map by @riderr3)
18 - Torres (towers)
19 - Gerador (generator)
20 - Moonblood II

31 - Rooftops (Moonblood Director's Cut Outtake)
32 - Penitência (map by @antares031, song by Psychedelic Eyeball)

E3: Inferno (Hell)

21 - Inferno (hell)
22 - Velas (candles)
23 - Inca
24 - Barragem (dam)
25 - Caveiras (skulls)
26 - Plutocidade (plutocity)
27 - Rapido (fast)
28 - Solidão (solitude - map by @A2Rob)
29 - Mecanismo II
30 - Moonblood

--------
Credits:
--------

Spoiler:
















Last edited by Tomasoares on Tue Jan 11, 2022 4:22 am, edited 1 time in total.
Tomasoares
 
Joined: 23 Dec 2021

Re: Ozonia Megawad [Boom] - RC1 OUT!

Postby AlphaSoraKun » Sun Jan 02, 2022 1:07 pm

Gave this a test and I gotta compliment the level design. Really cool how you took advantage of BOOM's advanced features and even provided some twists of your own. And that Soundtrack! I love this mapset. I would grade it a 9/10, but for the sake of excellent OST, I'm gonna give it a 10/10!
AlphaSoraKun
Some guy on the webz
 
Joined: 10 Feb 2017
Location: USA
Discord: AlphaSoraKun#3231
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Ozonia Megawad [Boom] - RC1 OUT!

Postby Tomasoares » Fri Jan 07, 2022 8:45 am

AlphaSoraKun wrote:Gave this a test and I gotta compliment the level design. Really cool how you took advantage of BOOM's advanced features and even provided some twists of your own. And that Soundtrack! I love this mapset. I would grade it a 9/10, but for the sake of excellent OST, I'm gonna give it a 10/10!


That's great to hear! I'm glad you enjoyed the mapset and especially the OST :D
Tomasoares
 
Joined: 23 Dec 2021

Re: Ozonia Megawad [Boom] - RC1 OUT!

Postby SLON » Fri Jan 07, 2022 1:24 pm

Actually modern ports can use any midi source, not necessarily the cheesy Microsoft GS Wavetable Synth.
SLON
 
Joined: 10 Feb 2017
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Ozonia Megawad [Boom] - RC3 OUT!

Postby Tomasoares » Wed Jan 12, 2022 4:30 am

Hey guys!

RC3 is released! It fix lots of small bugs and it has some improvements with all the feedback received from streamers (Tarnsman, Stxvile, Painelemental667, Vortale + Koren's demos) and the DWM Club. (thanks a lot, guys!)

It also has UMAPINFO implemented, so the episode schema also works for boom compatible ports. I wanted to release it only in february, but the mapset can get unfinishable by using MBF compatibility mode, which I was warned off by HAK (I believe) earlier >.<

You can download the new release in the following links:

RC3 Deluxe: https://www.mediafire.com/file/ea3k96od ... e.zip/file
RC3 Classic: https://www.mediafire.com/file/a799a2y6 ... c.zip/file
Tomasoares
 
Joined: 23 Dec 2021

Re: Ozonia Megawad [Boom] - RC1 OUT!

Postby heidi2 » Fri Jan 14, 2022 2:14 pm

SLON wrote:Actually modern ports can use any midi source, not necessarily the cheesy Microsoft GS Wavetable Synth.

don't they all sound alike more or less? I got like 10 or so. What's your favourite ones?

As for the posted wad, fantastic, I can just sit there, look at the map design and enjoy it like a good glass of wine

Also is a reminder that I should sit down with Photoshop and Doom2.wad and just turn some knobs to get fresh looking graphics. Did you make this all of your own or is it common practice to use some well known resource packs (I have no idea)?
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Joined: 07 Jan 2022
Operating System: Other Linux 64-bit


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