Lava Flow

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stevet1
Posts: 27
Joined: Thu Jan 28, 2021 5:30 am

Lava Flow

Post by stevet1 »

Hi all,
This is the second WAD I've shared online, I'm trying to improve my level design and look, not sure how much I've improved... I mainly build for myself.

Story - Not much of one, basically I wanted to build a volcano...

Config details - gzdoom Doom2 (UDMF) map, tested with gzdoom v4.5.0 and later
Supports single player / co-op.

EDIT- Jump and crouching allowed and may be required in some parts.

Screenshots:
Spoiler:
Additional Credits for sprites etc:

SeaMine - Captain Toenail (Modified slightly and used for the chain)
Smoke - KeksDose
Mini Nuke explosion - KeksDose
Meteors - KeksDose (modified slightly to initially launch upwards then fall back to earth in a curved manner)
Hazmat Suit - DeVloek
Improved torches and braziers - Rifleman
Rune Skull Pillars - Mor'ladim
HellTrees - Gothic
GreenCirclePad - Extracted from RAMP
Fog - Submitted: zrrion the insect
Decorate: Tormentor667, zrrion the insect

Additional Monsters -
Nightmare Demon - AgentSpork
Archon of Hell - Code: Eriance, Ghastly Dragon (ZScript conversion)
GLDefs: Ghastly Dragon, Sandypaper (Brightmaps)
ForgottenOne - Ghastly_dragon
Pyro Demon - Decorate: Maelstrom
GLDEFs: Dreadopp, Sandypaper (Brightmaps)
Infernal - ???
PyroImp - Dreadopp

Sounds - Additional sound effects from freesound
Rock Splash by Fission9
Rock Destroy by Bertsz
ChainLodingBayDoor02 by mmaruska
fire.crackling by dobroide
Pressurized Door Opening by NeoSpica
YasurVolcanoe-Vanuatu-TannaIsland-SmallEruption.wav by Hendrik

Download Link here:
https://wadhosting.com/Wad/43BCCB12E5A7 ... 431D14ACC4
let me know what you think!!!
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Last edited by stevet1 on Mon Jan 17, 2022 5:31 am, edited 1 time in total.
stevet1
Posts: 27
Joined: Thu Jan 28, 2021 5:30 am

Re: Lava Flow

Post by stevet1 »

Hah, well no feedback so ... I guess I should stick to making maps for myself!
gamergoodboymail115
Posts: 10
Joined: Tue Aug 24, 2021 10:05 am
Graphics Processor: Intel (Modern GZDoom)

Re: Lava Flow

Post by gamergoodboymail115 »

stevet1 wrote:Hah, well no feedback so ... I guess I should stick to making maps for myself!
Monster count is plentiful witch any map wad with a monster count over 100 gets a download to my pc and archived on my flash drive also love how it works with brutal doom ww2 and Phil Collins music wad. here some screenshots
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stevet1
Posts: 27
Joined: Thu Jan 28, 2021 5:30 am

Re: Lava Flow

Post by stevet1 »

Thanks for the kind comments, I hope you liked the end battle - I spent a bit of time trying to get it to work right.
gamergoodboymail115
Posts: 10
Joined: Tue Aug 24, 2021 10:05 am
Graphics Processor: Intel (Modern GZDoom)

Re: Lava Flow

Post by gamergoodboymail115 »

stevet1 wrote:Thanks for the kind comments, I hope you liked the end battle - I spent a bit of time trying to get it to work right.
End boss fight was a nice touch with brutal doom ww2 mods stacked on this map usising the panzerfaust to blast the pyrodemon sky high was bodacious dude :lol:
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heidi2
Posts: 25
Joined: Fri Jan 07, 2022 9:13 am

Re: Lava Flow

Post by heidi2 »

here's my experience. there's an AFK part in it, just skip ahead

https://youtu.be/8Z7o6wSoCp8
stevet1
Posts: 27
Joined: Thu Jan 28, 2021 5:30 am

Re: Lava Flow

Post by stevet1 »

Thanks for posting that, I found it very useful - I really felt your frustration at not being able to get through to the Orange key door. I've got to take that as not making it obvious enough how to get across there. Jumping and crouching are allowed in this level if that helps - I should have made that more clear. if you want to know where to go then read the spoiler below
Spoiler:
I also noticed you didn't find the way out of the lava by the 2 revenants, again - my level design flaw, I'll try and make it more obvious. All lava pits should have a way out IMO so I make sure all mine do.
Spoiler:
Hope you enjoyed it so far, and look forward to seeing if you come back to it and progress to the end. You missed a couple of secrets but I guess you were concentrating on finding the way through.
Again, thanks for the vid clip it really helps to see how other people play a level to show up weaknesses in the design etc.
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