[WAD] The Vanilla Base

New maps, and other projects whose primary focus is new maps, belong here.

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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

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User avatar
TheLoneAlpha
Posts: 8
Joined: Mon May 21, 2018 5:55 am

[WAD] The Vanilla Base

Post by TheLoneAlpha »

[imgur]https://i.imgur.com/7sNo8S8[/imgur]

For the anniversary of Doom, I've made a vanilla map in the vein of Episode 4 and NRFTL. Runs on any port (even DOS) but has PS1 style colored lighting if ran in GZdoom. No jump, no crouch, freelook allowed. Enjoy!

Screenshots:
GZ:
Spoiler:
Choco:
Spoiler:
Download (Google Drive)
https://drive.google.com/file/d/1Mrqyvf ... sp=sharing
User avatar
PRFunky
Posts: 7
Joined: Wed Sep 29, 2021 3:41 pm
Discord: 568292086097641493
Location: Milwaukee, WI

Re: [WAD] The Vanilla Base

Post by PRFunky »

Hey! This is cool as F.
I thought I was the only person who futzed with the colored sectors.
Maybe I'll finish playing this when I give enough of a sh*t to keep
myself from getting slaughtered by all the monsters. It's a frame of
mind thing. Last time I took a level seriously enough to play through
was a few weeks ago when I took another stab at Sverre Kvernmo's
Time Gate in Eternal Doom. God that map is fun!

Happy anniversary Doom!

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