Infested (E1) - GZDoom/UDMF, 3 maps
Posted: Thu Nov 11, 2021 10:32 pm
In terms of gameplay it uses DOOM 2 as a base, but makes some tasteful (imo) modifications to things like monsters, weapons and encounters.
Aesthetically, it makes use of portals, 3d floors, custom texturing and some Doomcute to create some definitely not-DOOM-like areas.
I've made an effort to ensure that aesthetics don't get in the way of gameplay too much - there is still room to run-and-gun, many non-linear areas, and loads of monsters.
Download Infested v.1.1: https://drive.google.com/file/d/1D6hvG6 ... sp=sharing
IWAD: DOOM2.WAD
Source port: GZDoom (tested on 4.7.0)
Recommended compatibility settings: Tested with Default. Doom, Boom and MBF modes should also work. Doom (strict) and Boom (strict) are NOT recommended.
Jumping / Crouching / Freelook: No / No / Optional
Extra keybinds: Alt-Fire recommended
Game modes: Single player recommended, co-op will probably softlock, deathmatch not supported
Difficulty modes: Yes - lower difficulties reduce monster count, remove some "arena" traps, and reduce damage taken
Maps included: MAP01, MAP02, MAP03, MAP04 (epilogue)
Custom stuff: monsters, weapons, textures, sprites, MIDI music, scripting, etc.
I would describe the gameplay as equal parts adventure, chaos, and slaughter-lite.
Difficulty wise, I'm aiming for something similar to Valiant or Eviternity (or slightly harder), although this being only 3 maps the difficulty starts forgiving and increases quite a bit for the last one.
I would like to thank the Hellforge and Joy of Mapping discords for their help and support on this one. I've played a ton of WADs both new and old over the past 2 years, and this is my way of giving back. Maybe someone else will enjoy it and continue to spread the joy of DOOM!
Screenshots:
[imgur]https://imgur.com/a/RNHtlip[/imgur]