Still kicking at it - I started MAP02 recently and by today it's almost done. It's a non-combat lightly-puzzly sort of map after the hectic ending to MAP01. Something to mess with your mind a bit before you return to the main level sequence...
Still picking at this on and off - interest has been a bit dire though so I haven't really bothered posting anything... MAP01 through MAP05 are basically done, MAP07 is perhaps 10-20% (MAP06 is an intermission area), and I have plans/ideas going out to MAP13.
On the books for the future:
MAP02 - 100% - Intermission 1
MAP03 - 97% - The scrapyard where SquenchCon and its definitely-willing subsidiary Heck Co (formerly known as "Hell") dispose of their great volume of refuse
MAP04 - 97% - An undersea base (which I started making while my brain was super cooked on covid vaccine mRNA juice so part of it got kinda weird, even for me)
MAP05 - 97% - Heck Co corporate HQ
MAP06 - 0% - Intermission 2
MAP07 - 10-20% - An upbeat and definitely not dark and scary jaunt through the woods
MAP08 - 0% - Combination metal forge and datacenter
MAP09 - 0% - The Big Brain Am Winning Again
MAP10 - 0% - Intermission 3
MAP11 - 5% -
MAP12 - 0% -
MAP13 - 0% -
MAP14 - 0% - Intermission 4