[Boom] SQUENCHED AVACAUSAGE (WIP / v0.3 release)

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Re: [Boom] SQUENCHED AVACAUSAGE (WIP / v0.2 release)

Postby nova++ » Mon Dec 06, 2021 4:39 pm

Still kicking at it - I started MAP02 recently and by today it's almost done. It's a non-combat lightly-puzzly sort of map after the hectic ending to MAP01. Something to mess with your mind a bit before you return to the main level sequence...

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Re: [Boom] SQUENCHED AVACAUSAGE (WIP / v0.2 release)

Postby nova++ » Tue Dec 14, 2021 4:34 pm

The levels forum is admittedly pretty dead compared to the modding forum, but I'm still keeping at it. I like to think I'm developing my own... "style"?
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Re: [Boom] SQUENCHED AVACAUSAGE (WIP / v0.2 release)

Postby nova++ » Tue Jan 04, 2022 3:39 pm

Happy new year and stuff - poking at MAP03 a little... enjoy this UAC drop pod and Heck Co. Corporate Settlement Division U-Boat

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Re: [Boom] SQUENCHED AVACAUSAGE (WIP / v0.2 release)

Postby nova++ » Mon Mar 07, 2022 9:15 pm

Still picking at this on and off - interest has been a bit dire though so I haven't really bothered posting anything... MAP01 through MAP05 are basically done, MAP07 is perhaps 10-20% (MAP06 is an intermission area), and I have plans/ideas going out to MAP13.

On the books for the future:
MAP02 - 100% - Intermission 1
MAP03 - 97% - The scrapyard where SquenchCon and its definitely-willing subsidiary Heck Co (formerly known as "Hell") dispose of their great volume of refuse
MAP04 - 97% - An undersea base (which I started making while my brain was super cooked on covid vaccine mRNA juice so part of it got kinda weird, even for me)
MAP05 - 97% - Heck Co corporate HQ
MAP06 - 0% - Intermission 2
MAP07 - 10-20% - An upbeat and definitely not dark and scary jaunt through the woods
MAP08 - 0% - Combination metal forge and datacenter
MAP09 - 0% - The Big Brain Am Winning Again
MAP10 - 0% - Intermission 3
MAP11 - 5% - 🚂
MAP12 - 0% - 🪦
MAP13 - 0% - 💀
MAP14 - 0% - Intermission 4

And so on...
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Re: [Boom] SQUENCHED AVACAUSAGE (WIP / v0.2 release)

Postby nova++ » Fri Mar 18, 2022 12:55 am

One map left and I can actually release v0.3... I am getting sidetracked with other parts though
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Re: [Boom] SQUENCHED AVACAUSAGE (WIP / v0.2 release)

Postby m1lk » Sat Mar 19, 2022 10:06 pm

looking forward to this
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Re: [Boom] SQUENCHED AVACAUSAGE (WIP / v0.2 release)

Postby nova++ » Sun Mar 27, 2022 10:38 pm

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Re: [Boom] SQUENCHED AVACAUSAGE (WIP / v0.2 release)

Postby nova++ » Tue May 03, 2022 6:27 pm

Well, things are still pretty dead around here but I finally released v0.3! https://novaplusplus.itch.io/squenched-avacausage
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Re: [Boom] SQUENCHED AVACAUSAGE (WIP / v0.3 release)

Postby Gez » Tue May 03, 2022 10:57 pm

You'd get more interest on Doomworld I think.
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Re: [Boom] SQUENCHED AVACAUSAGE (WIP / v0.3 release)

Postby SLON » Wed May 04, 2022 12:26 pm

Well, I played the previous version, and to be honest, it's quite a pain in the ass already at the beginning. But apparently that's the way it should be.
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