Enjay wrote:Did you actually specify the sky name in MAPINFO? If not, you should do that.
Yes, I did. Yet I could not get it to work: After assigning the correct texture, it appeared in game - but unstretched. I followed the documentation best I could, yet it did not work. Must be some setting of DoomHDTextures. I'll check it out these days.
Enjay wrote:BTW, I don't know if you caught it or not, but one of the lines where I fell through and got stuck was in the hub map. The edge of one of the walkways let me drop off and get stuck in the area below. However, there really should be some visual clue (handrails or whatever) to show that these lines can't be crossed. It's a bit weird to have yourself blocked when there is no real visible reason for it to happen.
You're totally right. I removed the blocking lines in the hub since I previously added buttons to be ported up again. They were annoying to begin with.
Enjay wrote:I think that there were also some invisible blocking lines in the techbase map near some of the doors. You could still walk through a gap between the lines to access the door(s) but if you walked along at the sides of the corridor/walkway, there was an invisible *something* blocking the way.
Also correct, I did not have an advanced script that controls doors more efficient so I added those lines to the doors in order to have them work correctly. It still can happen that one gets double triggered and moved into the walls. In the meantime, some nice guy on doomworld provided such a script. I'm going to implement it soon.
Enjay wrote:I *think* that the unknown script was in the map with the big slime pit area at the end (but I can't be sure). The message said that it was trying to run an unknown script 0. So that probably means that you have a script activation line in the map that doesn't have a script attached to it.
Hm, I did not notice until I replayed the scene and yes, a script setting got lost somehow. Now it works.
Enjay wrote:Sorry that I can't tell you exactly where all of these things happened: I wasn't taking notes at the time, just enjoying the maps.

An honor to be of service, so glad you liked it.