EDAY Vanilla 2019 for GZD/LZD/ZDoom2.8/Zandro

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Re: EDAY Vanilla for vanilla and mods

Postby kalensar » Tue Sep 14, 2021 2:54 pm

Serathis wrote:This will come very handy for Hideous Destructor! Eday works surpsingly well with that mapset!


Yup, Hideous Destructor is on the clean list. Eday is built upon a lot of very natural designs from cities to valleys to wilderness. Map EDAY17 is especially cool because it is a Suburb styled level.
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kalensar
Castlevania 3 for Simons Destiny compiler. Rabid editor
 
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Re: EDAY Vanilla for vanilla and mods

Postby primavoltage » Wed Sep 15, 2021 12:56 am

kalensar wrote:I don't really expect Eday Vanilla to work on old Zdoom due to the BDv21 ACS module. QCDE is trying to replace custom trees and failed. But it works on Zandronum just fine? I can't test on Zandronum so that is really cool to know!

I'll test Doosk and QCDE( if I can find it) to see whats up and if the trouble persists on GZ 4.6.1


Well, its ZDoom Fork of a an old ZDoom with some features from GZDoom 1.9x, developed by drfrag since it has smooth run than GZDoom or his LZDoom ports and i primarily use it for non-ZScript mods like DoomRL Arsenal (which i still need to test if it runs with this mapset) so maybe it would run normally fine (actually it runs fine besides it runs BD v21 with no problem)...

And yes, it runs Zandronum on those two mods with no problem while ZDoom32,GZDoom (latest included the GLS branch) and LZDoom (latest) doesnt so i have been wondering why it runs Zandro just fine. Maybe probably that 'PowerUp function error that pop out by those two mods are the reason behind it...

Btw, i run it with Combined Arms Gaiden (of course, using the ZDoom32 port) and it works as well...
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Re: EDAY Vanilla for vanilla and mods

Postby kalensar » Thu Sep 16, 2021 11:49 am

Updated the Success list with CODBW Call of Duty Black Warfare.
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kalensar
Castlevania 3 for Simons Destiny compiler. Rabid editor
 
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Re: EDAY Vanilla for vanilla and mods

Postby kalensar » Fri Oct 01, 2021 5:08 pm

Fixed the looping exit of Map EDAY41 so it now sends you to map 19 like it was intended. Updated success and failure list as well
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kalensar
Castlevania 3 for Simons Destiny compiler. Rabid editor
 
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Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
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Re: EDAY Vanilla for vanilla and mods

Postby kalensar » Tue Oct 12, 2021 12:59 am

Update! Got D4V Classic working with EDAY Vanilla! Updated main post

D4VClassic!!!---- Make a separate copy of D4VClassic. Open a Wad Editor and delete the ANIMDEF file. It will work. Make sure to rename the new copy to like D4V4EDAY or something. 
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kalensar
Castlevania 3 for Simons Destiny compiler. Rabid editor
 
Joined: 21 Mar 2021
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
OS Test Version: No (Using Stable Public Version)

Re: EDAY Vanilla (2019 version base) Works in GZD/LZD/DeltaT

Postby kalensar » Sun Oct 24, 2021 12:38 am

updated title. Updated success list. LZDoom works. Added Meatgrinder to the success list.
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kalensar
Castlevania 3 for Simons Destiny compiler. Rabid editor
 
Joined: 21 Mar 2021
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
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Re: EDAY Vanilla 2019 (Finalized hopefully)

Postby kalensar » Wed Nov 03, 2021 9:34 pm

Updated Big update. Changelog right at the top of main post.
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kalensar
Castlevania 3 for Simons Destiny compiler. Rabid editor
 
Joined: 21 Mar 2021
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
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Re: EDAY Vanilla 2019 (Finalized hopefully)

Postby kalensar » Mon Nov 15, 2021 5:24 pm

Update
11/15/21--- Current Update; Works on Zdoom2.8 (minor graphics errors but works!)
Works on Zandronum Singleplayer, testing on multiplayer doesnt seem to support it yet.
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kalensar
Castlevania 3 for Simons Destiny compiler. Rabid editor
 
Joined: 21 Mar 2021
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
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Re: EDAY Vanilla 2019 (Finalized hopefully)

Postby kalensar » Mon Nov 29, 2021 12:07 am

Update

11/29/21--- Fixed Blue door in Map EDAY16 so its now passable. Fixed Turretdudes by replacing them with Chaingunners.
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kalensar
Castlevania 3 for Simons Destiny compiler. Rabid editor
 
Joined: 21 Mar 2021
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
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Re: EDAY Vanilla 2019 for GZD/LZD/ZDoom2.8/Zandro

Postby kalensar » Mon Dec 06, 2021 5:01 pm

12/6/21-- FIxed some missing sprites on Map EDAY30. The missing player turrets are replaced with Chaingunners.
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kalensar
Castlevania 3 for Simons Destiny compiler. Rabid editor
 
Joined: 21 Mar 2021
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
OS Test Version: No (Using Stable Public Version)

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