[UPDATED] [FIRST MAP] Hakros Complex

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

[UPDATED] [FIRST MAP] Hakros Complex

Postby hakrosinteractive » Fri Aug 27, 2021 6:46 pm

LOGO2.png


Hi everyone, i've been playing doom since 1996 but never had made any map before, so i'hope you like my first attemp.

My friends have not been able to finish the map, maybe it is so difficult for them but i know that in this community there a lot of hardcore players and maybe they will be able to reach the exit.

It's a mix between standard and slaughter map.

Better play in vanilla mode, because with mods you can have performance issues.

Thanks for your time.

Good hunt and i'll hope you can survive !

------------------

Name: Hakros Complex

Version: 1.5
Format: UDMF
Ports Tested: GZDoom
IWAD: Doom2.wad
Map: MAP01
Gameplay: Single player and cooperative (max 8 players)
Build Time: 3 weeks
Textures: OTEX (included at standalone version)
Jumping: Allowed and needed
Crouching: Allowed and needed
Freelook: Allowed
Difficulty: Just one UV++
Dehacked file: Yes (you can removed it if you want but i think this will very helpful in some areas)

Enemies: 5.000
Secrets: 60

------------------

DOWNLOAD FROM HERE
Standalone version includes also (GZDOOM, HIGHRES STANDARD TEXTURES AND OTEX TEXTURES)
https://hakros.itch.io/hakros-complex

SCREENSHOTS
https://static.doomworld.com/monthly_20 ... 893e71.png
https://static.doomworld.com/monthly_20 ... 82cf9d.png
https://static.doomworld.com/monthly_20 ... 8e9f6c.png
https://static.doomworld.com/monthly_20 ... 4d3a4a.png
https://static.doomworld.com/monthly_20 ... 2796fe.png
https://static.doomworld.com/monthly_20 ... 39cb50.png
https://static.doomworld.com/monthly_20 ... e8772c.png
You do not have the required permissions to view the files attached to this post.
Last edited by hakrosinteractive on Thu Sep 02, 2021 6:13 am, edited 4 times in total.
User avatar
hakrosinteractive
 
Joined: 17 Apr 2020
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: [FIRST MAP] Hakros Complex

Postby hakrosinteractive » Sun Aug 29, 2021 11:25 am

Hi guys, i've update the map with the suggestions of doomworld testers (special thanks to Helm for his suggestions)
I've reduced the number of specters and increase the light of some areas because were so dark.
I've also reduced de number of enemies to 5.000 and i've duplicated the secrets to 60... :-D !!

Greetings
User avatar
hakrosinteractive
 
Joined: 17 Apr 2020
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: [FIRST MAP] Hakros Complex

Postby hakrosinteractive » Thu Sep 02, 2021 3:38 am

Hi again, new release 1.5, i think this will be the last one.

Now the map it's fully playable.

I would like to see your gameplays !!
User avatar
hakrosinteractive
 
Joined: 17 Apr 2020
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: [UPDATED] [FIRST MAP] Hakros Complex

Postby m1lk » Fri Sep 03, 2021 8:50 pm

ill give this a shot
User avatar
m1lk
 
Joined: 04 Apr 2021
Operating System: Mac OS X 10.8 or later
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: [UPDATED] [FIRST MAP] Hakros Complex

Postby m1lk » Fri Sep 03, 2021 8:55 pm

well I downloaded the wad version. and came up with a bunch of missing textures. guess ill try the standalone?

https://ibb.co/7vMp5jP
https://ibb.co/Z6V3mpS
https://ibb.co/LRCCKmy
User avatar
m1lk
 
Joined: 04 Apr 2021
Operating System: Mac OS X 10.8 or later
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: [UPDATED] [FIRST MAP] Hakros Complex

Postby m1lk » Fri Sep 03, 2021 9:18 pm

well I got to the outside area, went though this gate where the yellow key door is. and I got locked in. no switch to open it back up. had to no clip out of there.

https://ibb.co/3BnJkgT

also when I goto the outside area, the "HAKROS COMPLEX" logo keeps popping up
https://ibb.co/z46PWLR

Also is there anything in the mainframe area I should be concerned about? any switches? I see none

I have your map themed with my horror setup build, it fits the bill so far
User avatar
m1lk
 
Joined: 04 Apr 2021
Operating System: Mac OS X 10.8 or later
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: [UPDATED] [FIRST MAP] Hakros Complex

Postby hakrosinteractive » Sat Sep 04, 2021 4:07 pm

m1lk wrote:well I downloaded the wad version. and came up with a bunch of missing textures. guess ill try the standalone?

https://ibb.co/7vMp5jP
https://ibb.co/Z6V3mpS
https://ibb.co/LRCCKmy


This is because the map requires the OTEX textures pack that are included only on standalone version
User avatar
hakrosinteractive
 
Joined: 17 Apr 2020
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: [UPDATED] [FIRST MAP] Hakros Complex

Postby hakrosinteractive » Sat Sep 04, 2021 4:13 pm

m1lk wrote:well I got to the outside area, went though this gate where the yellow key door is. and I got locked in. no switch to open it back up. had to no clip out of there.

https://ibb.co/3BnJkgT


Thats the normal behaviour, that door will close when you go throught it.

m1lk wrote:when I goto the outside area, the "HAKROS COMPLEX" logo keeps popping up
https://ibb.co/z46PWLR


Yes, thats normal too don't worry

m1lk wrote:Also is there anything in the mainframe area I should be concerned about? any switches? I see none
I have your map themed with my horror setup build, it fits the bill so far


The Mainframe is specially designed for the cooperative part, but if you come back when you have advanced further in the game you may find new things.... :D !!
User avatar
hakrosinteractive
 
Joined: 17 Apr 2020
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)


Return to Levels

Who is online

Users browsing this forum: Chief Smokey and 1 guest