Doom Episode - 1 Remaster (demo available)

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Re: Doom Episode - 1 Remaster (demo available)

Postby Kills_Alone » Sun Sep 19, 2021 4:54 pm

Oh nice, I must have missed this release last month, playing too much of the Quake Remaster.



The only bug to report is the Pinky's falling into the lava below the lifts on E1M5 (Phobos Lab).
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Re: Doom Episode - 1 Remaster (demo available)

Postby Logan MTM » Sun Sep 19, 2021 5:36 pm

Man, i really can't enjoy those BD stuffs! Overdetailed IMO! Nice Looking btw!
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Re: Doom Episode - 1 Remaster (demo available)

Postby Dynamo » Mon Sep 20, 2021 6:59 pm

Ah, I remember your Command Control remake, glad to see you gave the entirety of E1 a similar treatment. Having played the demo, overall it is a nice package - a few of the changes to secrets and some other areas feel a bit odd or at the very least undercooked, but the texturing is very good and the lighting well applied throughout. Looking forward to the full thing :)
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Re: Doom Episode - 1 Remaster (demo available)

Postby StalkerBlade » Tue Sep 21, 2021 8:29 pm

Kills_Alone wrote:The only bug to report is the Pinky's falling into the lava below the lifts on E1M5 (Phobos Lab).

This bug has been persistent for a few mods, and I finally found out why...After doing some digging, I discovered that this is actually because Brutal Doom (and it's forks, I'm assuming) have the Pinky's max step height set to 32 instead of the standard 24, for whatever reason.. Changing the value back to 24 in Slade should be an easy way to fix the issue.

Dynamo wrote:A few of the changes to secrets and some other areas feel a bit odd or at the very least undercooked, but the texturing is very good and the lighting well applied throughout. Looking forward to the full thing :)

Which ones in particular? I'm planning on going back through and adding a few more details to the maps, so knowing which ones need the most attention can help me out a good bit.
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Re: Doom Episode - 1 Remaster (demo available)

Postby Zemakat » Wed Sep 22, 2021 6:57 pm

Fantastic remaster. I like some of the cinematic bits added, yet in the style of Half-Life with keeping the first-person view, and player interactivity whenever possible.
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Re: Doom Episode - 1 Remaster (demo available)

Postby Kills_Alone » Tue Sep 28, 2021 8:57 pm

Was playing this in VR and I noticed an ever so tiny issue. On Hangar there is the secret lift triggered by line #608, this should be set to monster cross as well, that way you can get an enemy to lower the lift for you.
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Re: Doom Episode - 1 Remaster (demo available)

Postby omxgamer127 » Fri Oct 01, 2021 7:47 pm

why not to create a standalone full custom textures only version of your mod too? to simply "replace" the original graphics of doom and compatible with all wad like how dhtp and dltp is
I wanted to test your mod (the modern texture only) for others wad like sigil ,tnt ,alien vandetta ,zone 300/400 ,hr ,hg ,anciant alien ,D2KITANA, Doom II: Dark World, Memento Mori ,Doom II: Hellscape, Memento Mori II, Doom 2 Reload, Mutiny, Doom the Way id Did, No End in Sight ,Wonderful Doom ,Doom 2 the Way id Did ,Maps of Chaos
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Re: Doom Episode - 1 Remaster (demo available)

Postby Dynamo » Sat Oct 02, 2021 6:06 am

omxgamer127 wrote:why not to create a standalone full custom textures only version of your mod too? to simply "replace" the original graphics of doom and compatible with all wad like how dhtp and dltp is
I wanted to test your mod (the modern texture only) for others wad like sigil ,tnt ,alien vandetta ,zone 300/400 ,hr ,hg ,anciant alien ,D2KITANA, Doom II: Dark World, Memento Mori ,Doom II: Hellscape, Memento Mori II, Doom 2 Reload, Mutiny, Doom the Way id Did, No End in Sight ,Wonderful Doom ,Doom 2 the Way id Did ,Maps of Chaos

Because that's not how it works, these maps aren't mere texture swaps, nor could one possibly account for custom textures present in half the mods you mentioned.
StalkerBlade wrote:Which ones in particular? I'm planning on going back through and adding a few more details to the maps, so knowing which ones need the most attention can help me out a good bit.

For instance, the way the secret area works in the western section of Phobos Lab threw me off, and the actual secret area felt somewhat unfinished.
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Re: Doom Episode - 1 Remaster (demo available)

Postby StalkerBlade » Sat Oct 02, 2021 6:40 pm

Changelog for the demo:
Spoiler:


omxgamer127 wrote:why not to create a standalone full custom textures only version of your mod too? to simply "replace" the original graphics of doom and compatible with all wad like how dhtp and dltp is
I wanted to test your mod (the modern texture only) for others wad like sigil ,tnt ,alien vandetta ,zone 300/400 ,hr ,hg ,anciant alien ,D2KITANA, Doom II: Dark World, Memento Mori ,Doom II: Hellscape, Memento Mori II, Doom 2 Reload, Mutiny, Doom the Way id Did, No End in Sight ,Wonderful Doom ,Doom 2 the Way id Did ,Maps of Chaos

I used the Doom 3 texture pack in my maps. You can find it somewhere on one of the Doom forums, but it doesn't replace the vanilla textures.
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Re: Doom Episode - 1 Remaster (demo available)

Postby GhoulRUS » Tue Oct 05, 2021 8:58 pm

StalkerBlade wrote:I used the Doom 3 texture pack in my maps. You can find it somewhere on one of the Doom forums, but it doesn't replace the vanilla textures.

This? viewtopic.php?f=37&t=54839
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Re: Doom Episode - 1 Remaster (demo available)

Postby StalkerBlade » Wed Oct 06, 2021 7:34 pm

GhoulRUS wrote:This? viewtopic.php?f=37&t=54839

Yes, that's the one I used.
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