[GZDoom] EvilDead for Doom II

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[GZDoom] EvilDead for Doom II

Postby j0lt » Sun Aug 08, 2021 7:56 pm

Game: Doom 2

Port: GZDOOM (Tested with 4.6.1)

Map: MAP01

Mouselook: Optional

Crouching: Optional

Jumping: Optional

Difficulty Spawns: Yes

Build Time: 1 week

Designed solely for Single-Player

Description: I started working on building the cabin from Evil Dead 2 (my favourite horror movie of all time) in the Doom engine,
and decided to use the map as an excuse to learn some advanced mapping tricks, such as room over room, poly objects, scripting, etc...

https://www.moddb.com/games/doom-ii/addons/evildead
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j0lt
 
Joined: 29 Oct 2017
Location: Canada
Discord: j0lt#3077

Re: [GZDoom] EvilDead for Doom II

Postby j0lt » Thu Aug 12, 2021 2:43 pm

I realized that I'd included an older playtest version of the wad in the file, so I've since updated it with the proper final version.
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Joined: 29 Oct 2017
Location: Canada
Discord: j0lt#3077

Re: [GZDoom] EvilDead for Doom II

Postby r&r » Sun Aug 15, 2021 7:39 pm

I would say
ever want to recreate the Evil Dead Hail to the King game map locations?
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Re: [GZDoom] EvilDead for Doom II

Postby Ashat Maself » Fri Aug 27, 2021 6:01 am

This map is really well made and detailed, I can tell you love the evil dead and even if it is pretty simple any map that uses portals puts a smile on my face, but you could do a better job signposting where to go, most of my playtime was spend searching for a red key in the cabin before I found the shack it was in
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Joined: 02 Apr 2021


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