[GZDoom] EvilDead for Doom II

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j0lt
Posts: 3
Joined: Sun Oct 29, 2017 7:55 pm
Discord: j0lt#3077
Location: Canada

[GZDoom] EvilDead for Doom II

Post by j0lt »

Game: Doom 2

Port: GZDOOM (Tested with 4.6.1)

Map: MAP01

Mouselook: Optional

Crouching: Optional

Jumping: Optional

Difficulty Spawns: Yes

Build Time: 1 week

Designed solely for Single-Player

Description: I started working on building the cabin from Evil Dead 2 (my favourite horror movie of all time) in the Doom engine,
and decided to use the map as an excuse to learn some advanced mapping tricks, such as room over room, poly objects, scripting, etc...

https://www.moddb.com/games/doom-ii/addons/evildead
User avatar
j0lt
Posts: 3
Joined: Sun Oct 29, 2017 7:55 pm
Discord: j0lt#3077
Location: Canada

Re: [GZDoom] EvilDead for Doom II

Post by j0lt »

I realized that I'd included an older playtest version of the wad in the file, so I've since updated it with the proper final version.
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r&r
Posts: 229
Joined: Fri Sep 08, 2017 2:54 pm

Re: [GZDoom] EvilDead for Doom II

Post by r&r »

I would say
ever want to recreate the Evil Dead Hail to the King game map locations?
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Ashat Maself
Posts: 61
Joined: Fri Apr 02, 2021 5:32 am

Re: [GZDoom] EvilDead for Doom II

Post by Ashat Maself »

This map is really well made and detailed, I can tell you love the evil dead and even if it is pretty simple any map that uses portals puts a smile on my face, but you could do a better job signposting where to go, most of my playtime was spend searching for a red key in the cabin before I found the shack it was in

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