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Re: [PB/Brutal Doom] Dragon Sector (Remake)

PostPosted: Mon Sep 27, 2021 4:00 am
by Enjay
These are very impressive maps - a bit dark for my tastes but still very impressive. They are just packed with loads of features and are a great example of high tech Doom mapping.

Re: [PB/Brutal Doom] Dragon Sector (Remake)

PostPosted: Mon Sep 27, 2021 1:07 pm
by Daryn
Here are a few screenshots to hopefully wet the appetite. I updated the OP with these, as well.








Re: Dragon Sector (Remake) Mapset

PostPosted: Fri Oct 01, 2021 4:42 pm
by Kills_Alone
Good stuff, I waited for v0.3 and yeah the performance seems a little better. Had to lower a lot of settings to maintain a decent frame rate. GZDoom is more CPU dependent then GPU (though a nice GPU doesn't hurt).

Some footage of MAP01 with BDv21:

Re: Dragon Sector (Remake) Mapset

PostPosted: Sat Oct 02, 2021 10:57 am
by Daryn
Thanks for sharing that @Kills_Alone. I'm looking forward to seeing the rest of them. :)

Re: Dragon Sector (Remake) Mapset

PostPosted: Tue Oct 12, 2021 12:31 pm
by Daryn
We've got a proper page on ModDB now. You can find it below. I also updated the OP link.

https://www.moddb.com/mods/dragon-sector-the-remake

As to the status of Map04, well BarefootMapMaker and I have been discussing it. Right now he's pretty slammed with work. So things need to quiet down a bit there. This winter, we know there will be days when he can't drive due to bad weather, so those will provide time he can work on it.

In the meantime, watch the ModDB page, rate, comment, do all the things. :)

Thanks!

Re: Dragon Sector (Remake) Mapset

PostPosted: Thu Oct 14, 2021 7:48 am
by m1lk
you added a 3rd map? nice, ill check it out