Unnamed Techbase Episode

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Unnamed Techbase Episode

Postby Drake Raider » Fri Jul 23, 2021 2:20 am

I've been working on a side project, putting everything I learned from reTNT back into something original. I'm only four maps in yet, and I'm hoping to experiment with a variety of different themes, but these will all be techbase for this release. No promises on progress speed, reTNT is still my main until it's done, as well as real life commitments, but I figured I'd get feedback since I haven't uploaded anything original in awhile.

My goals were according to my taste, but so you know what I was going for:
- Heavy atmosphere
- Distinct landmarks and setpieces
- A feeling of "scrappy" combat, where you're often fighting off threats from several sides at once, and constantly navigating somewhat cramped, nonlinear environments at high speed

That said, open to name suggestions. I have no idea what I'm going to call this yet!

Here's an update, with two more (much bigger) levels. This should close out the first episode. I haven't quite settled on a title yet, though I have a couple ideas. These maps should be much faster paced than the first four, though I tried not to compromise atmosphere. As always, all maps are pistol start and multiplayer ready, and I'm excited for your feedback!


Maplist (so far):
Code: Select allExpand view
MAP01: Courtyard Access
MAP02: Delivery Storage
MAP03: Server Core
MAP04: Coolant Tunnels
MAP05: Cyborg Vangard
MAP06: Teleporter Experiment


Download:
https://www.dropbox.com/s/2vya21eouyony2x/drmwdemo.wad?dl=0

I also started a thread on Doomworld for it, because it's not strictly a ZDoom based mapset, though I'm more familiar with this community by far, so replies are welcome on either.
https://www.doomworld.com/forum/topic/124106-untitled-techbase-episode/

Screenshots:



More:
Spoiler:


Original Post:
Spoiler:
Last edited by Drake Raider on Tue Aug 24, 2021 7:20 pm, edited 3 times in total.
User avatar
Drake Raider
I seem to keep alot of my work to myself....
 
Joined: 18 Jul 2008
Location: Plane of thought.

Re: New Mapset, Unnamed as of yet

Postby JacenXtreme » Sun Jul 25, 2021 1:54 pm

Really diggin the detail of this mapset. But it could use a little tweaks. Like for example, the "DOORTRAK" texture moves along with the door, as in it's not pegged.

But overall, impressive start.

4.5/5
JacenXtreme
Some guy on the webz
 
Joined: 10 Feb 2017
Location: USA
Discord: JDLucasXT#3231
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Unnamed Techbase Episode

Postby Drake Raider » Tue Aug 24, 2021 7:16 pm

Here's an update, with two more (much bigger) levels. This should close out the first episode. I haven't quite settled on a title yet, though I have a couple ideas. These maps should be much faster paced than the first four, though I tried not to compromise atmosphere. As always, all maps are pistol start and multiplayer ready, and I'm excited for your feedback!

Download:
https://www.dropbox.com/s/2vya21eouyony2x/drmwdemo.wad?dl=0

I also started a thread on Doomworld for it, because it's not strictly a ZDoom based mapset, though I'm more familiar with this community by far, so replies are welcome on either.
https://www.doomworld.com/forum/topic/124106-untitled-techbase-episode/

Screenshots:



More:
Spoiler:


I will, of course, update the original post with this information as well!
User avatar
Drake Raider
I seem to keep alot of my work to myself....
 
Joined: 18 Jul 2008
Location: Plane of thought.


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