(WIP) Doom: The Absolution

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(WIP) Doom: The Absolution

Postby Doominer441 » Thu Jun 17, 2021 7:50 pm

I'm not really sure how to do this, but here goes nothing!



What initially started as me poking around with Sodaholic's ancient Doom Bible demo eventually turned into a veritable game in and of itself. I've been working at this thing at various rates and with greatly differing levels of enthusiasm since around 2017. Its gone through many different iterations, various reworks, and even a time I considered giving up on it. But now, although its still very much a work-in-progress, I finally feel comfortable showing just what I've come up with.

As I initially mentioned, this is all heavily based off the Doom Bible, with additionally inspiration from Doom 3, Lovecraftian horror, the Aliens series, and 90s era futurism (cassette futurism was it?). However, while undoubtedly drawing off the Alphas as its source material, this shouldn't be taken as a Doom Bible project. Rather, that's its primary source of inspiration. Its based in a neo-90s era future vision of Doom, a sort of AU. You won't find Doomguy here, and things aren't very "rip and tear". You're not a macho man-and-a-half.

But enough rambling, let's get into the actual description!

(I'll expand each section further as I'm able to develop them!)

This is made for GZDoom 4.5.0 and runs with Doom 2. It takes advantage of a few key GZDoom features (namely 3d floors and dynamic lighting, along with a few others) for both its atmosphere and aesthetic.

Maps
Spoiler:


Monsters and Weapons
Spoiler:


Story
Spoiler:


Screenshots
And of course, the main draw!
Spoiler:


And as usual:
Credits
Spoiler:
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Doominer441
 
Joined: 24 Oct 2013

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