Debut Map! Trouble in Rubble City

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Debut Map! Trouble in Rubble City

Postby BigBossHeinzohn » Sun Jun 13, 2021 7:52 pm

Game: Doom 2

Port: GZDOOM (Tested with 4.3.3)

Slot: MAP01 and TITLEMAP

Mouselook: Yes

Crouching: Optional

Jumping: Optional

Difficulty Spawns: Yes, the overall experience will be chaotic either way but only slightly more on UV.

Build Time: 1 Year (Procrastination is a demon I need to slay).

Designed solely for Single-Player

Description:
Trouble in Rubble City’s main objective is to destroy the source of the invasion that’s happening in your hometown. Luckily, the source is only a few blocks away, but due to the constant tremors from the source, the streets are now ravaged with pits of lava, so don’t expect easy travel!

Here are some things to note before you begin your mission:
Exploration is rewarded
Some doors need to be aggressively opened

Good hunting, Slayer!

Click on the link below for more info, screenshots, and download links:
https://www.doomworld.com/forum/topic/122674-debut-map-trouble-in-rubble-city/
User avatar
BigBossHeinzohn
 
Joined: 22 Apr 2020
Location: Outer Heaven
Operating System: Windows 10/8.1/8/201x 64-bit

Return to Levels

Who is online

Users browsing this forum: No registered users and 1 guest