Hello fellow doomers.
I have tried to publish a couple of mappacks on these forums, and if you had a chance to try them, you know that I went crazy with furniture and custom textures.
This time I've decided to try myself in a more classical "DOOM" style, and I playtest it using GZDoom.
The rules are:
- Not using voxels/complex furniture models.
- Only using base DOOM2 textures.
- Not using 3d floors or other "magic".
- Only standard ACS and GZDoom map format.
Here's the first level I came up with. It's just D1MAP01 (type "map D1MAP01" in the console to launch it), it doesn't take into account difficulty levels yet, and it's only 3 days old, but I've spent some time on it, and I would like to hear your feedback.
The level is not 100% linear, although there are areas gated behind keys needed to progress. The level is small, and all detailing I've done was just to make it look nicer, but not over the top. I took inspiration watching youtubers like Decino playing WADs like Sunlust.
Screenshots: https://imgur.com/a/M8xa8HJ
Download: https://www.mediafire.com/file/3uankc3g ... 1.wad/file
DISCLAIMER: I don't have many traps/monster closets. There are a couple of areas which teleport monsters in. There's no frequent use of blinking light.
GAMERULES: Jumping/crouching/freelook are allowed. Flying is not allowed.