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When I was but a lad, TNT was always my favorite of the main iwads, because all I had was PRBoom, and I wasn't good enough to play plutonia yet. I loved the thick atmosphere that maps like Wormhole, Habitat (I know...), and Prison had. I also loved how open maps like Crater, Nukage Processing (possibly my favorite official map at the time) and Dead Zone had.
However, TNT was rough. And as my taste evolved, so did my understanding of what made a map good. (Though my affection for Habitat certainly explains why my mapping skill took awhile....)
Recently I discovered the Dean of Doom and his reviews, and while I don't agree with him on every single point, I found his thought process fair and his attitude refreshing among critics, and decided to take notes on his review of TNT. As an experiment, I decided to mess around with the base TNT levels and see if I could remix them to feel a little closer to the polish of Plutonia.
I wanted very much to keep this under wraps until I had finished it, but I realized that I needed feedback, and a full megawad requires a level of feedback that is far too much to ask someone to just run through for you. So I decided I'll release it here, early. I don't know how long it'll take to finish, but I have plans for a variety of things before I consider it done.
Screenshots are here: https://imgur.com/a/74wwp5y
More will be uploaded as I complete it, but I want to keep my favorite bits as spoilers, this is more of a sampling of some of the changes.
Some notes before the link:
Spoiler:
- This requires tnt.wad to run. Obviously i don't want to steal teamTNT's work. This project is out of love for what they made. Mods, if I erred in posting this here, please advise me the right way to post it, I don't want to step on anybody's toes.
- I have put alot of thought into Pistol Start for each map that I've reworked, and when finished all should be playable from one. However, currently, because my mapping process is kind of erratic, it's best played as single segment until you are aware of what maps are changed. If you really want to know, I'll spoiler tag it. If you do do pistol starts on the maps I've changed, let me know what you think, because I'm primarily a single segment player, and am not sure what the expectations are for pistol start playstyles.
- My level of changes varies wildly based on how complete I felt the map was in current form. When I'm done, I'll have made changes to all 32 maps, but some of them are as simple as tweaking weapon/monster placements, while others have entire areas built from scratch. Effort is made to stick to vanilla levels of detail when acceptable, but I'm not the most experienced mapper in the world, so any criticism is welcome.
- I typically play with some light gameplay rebalances I put together myself, so the balance might be off slightly for vanilla gameplay. Let me know if something just doesn't work without gameplay mods.
- Maps are vanilla friendly where possible. I used no boom extensions, but I can't get it running in Vanilla or Chocolate at all yet for some reason, even on maps I haven't changed yet, so any advice on that I certainly am welcome to. (Works in Crispy and DoomRetro, so most source ports should be good.)
Lastly, for people who really insist on Pistol Starting, here's the maps I changed, so you can skip to them. If you'd prefer a single segment, like myself, avoid this section!
Any maps not in this list I haven't had time. I've been prioritizing based on what maps need it the most, and what will take the most time to fix. (need most/easiest to fix = Done sooner)
Just downloaded this, I'll check it out and tell you what I think about the general quality
Regarding screenshots and what you said, it sound interesting to me.
TNT needs more appreciation for real (Map27 in particular is my absolute favorite map not only out of TNT but out of all the commercial WADs. No, I'm not kidding).