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[LZWolf[ Wolfenstein 3D in G Minor

PostPosted: Fri Feb 26, 2021 4:56 pm
by AstroCreep

another steaming pile of shit by AstroCreep


This is a 1-level miniature game modification (also known as a "mini-mod") for Wolfenstein 3D using LZWolf, a source port
maintained by Linuxwolf, based on ECWolf by Blzut3. It may only be 1 map, but it's pretty large - 128x128 to be exact, which puts
it at about 4 times the size of a normal Wolf3D map. Asset-wise, this is a pretty vanilla mod - using only a select few Spear of
Destiny and MacWolf actors and a few bosses from Dunkelschwamm's Wolf3D Boss Generator to spice things up a bit. Feature-wise this
uses a few tricks specific to EC/LZWolf, such as triggered pushwalls/doors, ROTT style elevators, changing music and trigger-activated DECORATE
actors. To put the icing on the cake, the entire mod is set to the classical music of Beethoven, to fit the classical vanilla overall theme.




You're on your own for Linux, as no binary packages exist at the present and you must compile from source.
The compile instructions for ECWolf work perfectly for LZWolf as well,
however you must (obviously) pull the source from the LZWolf bitbucket instead.


Map, Title screen/Credit screen, IMF Conversion - AstroCreep
Bosses - generated using Wolf3D Boss Generator by Dunkelschwamm
Music - Beethoven, Erik Satie
Special thanks - other modders




Re: [LZWolf[ Wolfenstein 3D in G Minor

PostPosted: Fri Apr 02, 2021 9:59 am
by Ashat Maself
is this doom engine or not? if not then it really doesnt belong here

Re: [LZWolf[ Wolfenstein 3D in G Minor

PostPosted: Fri Apr 02, 2021 11:42 am
by wildweasel
Ashat Maself wrote:is this doom engine or not? if not then it really doesnt belong here

It is for LZWolf, and the thread title indicates this. Therefore, it is fine being here.

Re: [LZWolf[ Wolfenstein 3D in G Minor

PostPosted: Thu Apr 22, 2021 7:54 am
by AstroCreep
Well, yet again I frankensteined of 2 of my mods for zesty effect, giving G Minor the ol' HD treatment. This adds the features from Wolf3D HD into
G Minor, so now you can play this monstrosity with 128x textures and sprites (with rotations even!), zone/halo lighting, textured floor/ceiling (i'm too
lazy to do the 3rd plane thing, so you only get 1 floor/ceiling!) and even some shitty edits I made of the Mac Wolf bosses to match the bosses spit
out by Dunkel's Boss Generator! Pretty cool, huh?


Also available are 2 alternate soundtracks, one in OGG format and the other made up of the original MIDI files used to create the IMF files!