by ShadesMaster » Sat Jan 30, 2021 8:11 pm
Not gonna lie, it's an interesting concept. I like the full-circle journey that occurs here, with the travelling by boat bits. The beginning with the visions reminded me of Doom 2016 and Eternal. It's execution could use a few minor improvements, though, so it's good that it's in beta.
Ammo is scarce until you acquire the Dragonclaw. I couldn't figure out how to lower the final bars guarding the green key without cheating (had to noclip to the misaligned green walldecor to the disciple room). And speaking of texture use, the use of stained glass for keydoors is odd, but at least it's consistent throughout the levels. And some areas like the waterway through the big double bars (before said green key arena), could be condensed in size since it lacks detail. Though I did like the green key room, reminded me of The Crusher from Doom 2.
You may want to add a few new textures and utilize them here, since you're willing to add new stuff like the crystal ball. Sometimes levers were hard to tell what they did. Once I got the green key and went through the green door, there was yet *another* barrier in the way. As for the D'Sparil battle, it was fine but same-old - which brings me to new resources. If you're willing, you could spice it up by having D'Sparil done different, as it were.
Still, a promising journey of a level that gets said feel down-pat, can't wait to see the final version!