Heretic: Temple Entrance (my first WAD)

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Heretic: Temple Entrance (my first WAD)

Postby Sarzac » Sun Jan 10, 2021 3:58 am

Update 1/22/21

I made some changes to the wad, which improves it in my opinion. Those changes:

- Fixed some misaligned textures.
- Removed tentacles at beginning of wad - Iron Lich tornadoes were moving them places they did not need to go.
- Made some changes to the temple's entrance area in terms of decor and textures.
- Reduced the number of torches available in level. Added some quartz flasks and a time bomb in their place.
- Added some Hexen 2 archers from Realm667.
- Made some secrets a little easier to find.

Feedback greatly appreciated! :-)

---------------------------------------------------------------------------------------

Hi everyone!

New guy here! :) Heretic has been a favorite game of mine every since my dad picked up the Shareware version for me way back in the 1990s. I decided a few weeks ago to finally try making my own map for it after some nostalgia overload from playing Doom 2016 and Eternal.

I've been working on this map in my spare time since late November. I designed it in ZDoom (Heretic in Hexen format) with Doom Builder 2 and Slade. I would like to go on to make a nine-map episode from this and would really like some feedback here. The general setting is that Corvus (some years after Heretic 2) has learned of a dangerous cult obsessed with D'Sparil, and has arrived right outside their temple as the map starts. The map covers the ground level of the cult's temple and ends with Corvus accessing the stairs to the next lower-level. If I do go on to make a full episode, this map will likely appear as the 2nd or 3rd one. The map is intended to be single player, but can support up to four players for co-op. There are a variety of player-created/edited new assets (monsters, props, textures, etc.) as well (thanks and credits are given to the individual creators in a readme.txt included with the wad).

Making this was a totally new experience for me. I know I got better with the various tools as I progressed, and that can probably be seen in some of the early areas vs. the later ones. One problem that I know is present is that I tend to have a habit of making square sectors. However, I am interested in any criticism you can offer - anything you think that could improve the wad as well as my overall skills would be greatly appreciated. :-)

You can download the map here: https://www.dropbox.com/s/jvinwjpwpvnhww6/templeentrance.zip?dl=0

Here are some pictures. :-)

Spoiler:


Spoiler:


Spoiler:


Spoiler:


Spoiler:
Last edited by Sarzac on Fri Jan 22, 2021 11:35 pm, edited 1 time in total.
Sarzac
 
Joined: 24 Dec 2020
Operating System: Windows Vista/7/2008 64-bit

Re: Heretic: Temple Entrance (my first WAD)

Postby Sarzac » Mon Jan 11, 2021 2:14 am

Okay, so first-timer mistake here - I just noticed that the version of the WAD included in the zip had the starting point about 2/3 into the map (I was doing some testing late at night and forgot to remove that before uploading to DropBox). I've fixed that and now the download will begin you at the beginning of the map. Sorry!
Sarzac
 
Joined: 24 Dec 2020
Operating System: Windows Vista/7/2008 64-bit

Re: Heretic: Temple Entrance (my first WAD)

Postby Sarzac » Sat Jan 23, 2021 11:44 am

I made some changes to this wad, which I described in the OP, that I think makes it a bit better. Any feedback greatly appreciated. :-)
Sarzac
 
Joined: 24 Dec 2020
Operating System: Windows Vista/7/2008 64-bit


Return to Levels

Who is online

Users browsing this forum: No registered users and 1 guest