
Story
Tasked with infiltrating a secret underground base of some nefarious agency, you're promptly captured and thrown in a cell. Not long later, however, you hear screaming and strange noises coming from ou[url]tside your cell. It seems like your captors have been transformed into (surprise surprise) demons! Now is your chance to escape!
A Bit About the Map
So after a few false starts, this is my first finished DOOM level. I know it can be better, but I'm really looking forward to some feedback on how to make my maps play better - be more fun etc. While I can do detail (less so here) I struggle with making encounters that are fun to play and move through, so any help there would be a massive help. I'm also looking for input on texturing, I struggle a bit with making areas feel cohesive.
This level was imagined as the start of a larger (and mostly theoretical) MegaWAD where you'd be escaping the island lair of some James Bond-esque villain who's minions have all been turned into demons.
Music: Swing of the Axe (Executioners Tax) by Power Trip (RIP Riley)
Secrets: 3
Monsters: 142
Compatability
IWAD: DOOM II
Starts on: MAP01
Tested with: GZDoom (well and PRBoom but it crashed)
Freelook: Recommended
Jumping: Recommended to access all areas, but is completable without
Crouching: Players choice, it shouldn't impact anything
Difficulties available: UV and HMP
More Screenshots
Spoiler:
Download: https://drive.google.com/file/d/1sEcsx5_2oQxk_Rv6iy5SASzdwu3SUejL/view?usp=sharing