Filtration Plant - (GZDoom, Stand-Alone Map)

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Filtration Plant - (GZDoom, Stand-Alone Map)

Postby Emperor S P O O N » Mon Dec 14, 2020 10:15 am

Filtration Plant is a stand-alone map utilizing GZDoom and the UDMF format to create an atmosphere that compliments the fast-paced nature of the level.

I made this level in my spare time when I wasn't working on stuff irl or on an upcoming project with the working title of "Spectre". You can find videos of my progress on it from my channel here: https://www.youtube.com/channel/UCf6qnV ... 25R1IYXwrQ

In any case, here are some screenshots of the level itself:

Spoiler:


Some things to note before diving into this level:

- This will only run with GZDoom.
- You will need the Doom 2 IWAD for this level.
- Jumping, Crouching, and Freelook will be allowed.
- Dynamic lights are aplenty here, almost a necessity, so if you're having performance issues I'd suggest to turn dynamic lights off and turn the brightness up.
- Difficulty is hard to judge with this one. I think it sits comfortably close to Doom 2, yet it can fall near Plutonia in some areas.

That's about it, I think. You'll find the link to the IdGames Archive here:
https://www.doomworld.com/idgames/level ... f/filtplnt

Let me know if you liked this level. I really do appreciate the feedback.
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Emperor S P O O N
 
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Re: Filtration Plant - (GZDoom, Stand-Alone Map)

Postby Misery » Tue Dec 15, 2020 12:10 am

That was a good map. I liked it. Good detail. Was a bit easy. I did beat it in a blind run, and I almost never do that. No, but seriously, it was a good map.

Spoiler:
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Re: Filtration Plant - (GZDoom, Stand-Alone Map)

Postby Clippy » Wed Dec 16, 2020 1:15 am

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Joined: 18 Feb 2020


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