[Boom] Hellevator - Community Speedmap Megawad Open Beta

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[Boom] Hellevator - Community Speedmap Megawad Open Beta

Postby ViolentBeetle » Thu Dec 03, 2020 2:39 am



In October I have started a Community speedmapping project on Doomworld, All participants had 3 days to deliver a (mostly) finished map. Now we finally have a megawad in open beta. I was advised to also post it here for more feedback.
People tell me it's similar to Going Down in premise, but I haven't played that one yet.

The premise is that you ride an elevator in a demonic building. Since the maps were done by different people, at different times, with different ideas, expect uneven difficulty curve (The only real guideline were episodic weapon restriction). Maps are balanced for pistol start and don't be afraid to skip some if they are too hard - it's quite possible the next one will be easier.

Format: Boom
IWAD: Doom 2
Tested primarily in PrBoom+ although some people used gzDoom without reporting any issues.
The wad uses stock textures, skies by from Mechadon's Box 'o Skies, plus a version of Icon of Sin from cut content released at some point by John Romero. Full credits for everything are available inside the archive in CREDITS.TXT
Difficulty levels are implemented. Co-Op starts are placed, but are not recommended, due to mandatory structure of the map many rely on blocking the starting area off.

Download Link
Original Doomworld Thread

Some screenshots:



Last edited by ViolentBeetle on Sun Dec 20, 2020 4:57 am, edited 1 time in total.
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Re: [Boom] Hellevator - Community Speedmap Megawad Open Beta

Postby Nems » Sat Dec 12, 2020 1:53 am

Got a bug to report during my playthrough of this megawad:

-On map 9 (the Dance Floor) I was able to accidentally lock myself out from raising the blue bars once I got the blue key. A gray barrier dropped down. I guess I wasn't pressing my nose against the blue bars when I tried to use them. :P Reloading a previous save and actually pressing against the bars to use them circumvented this. I can try to recreate this bug if you need more details.

All of this is under default compatibility settings in GZDoom 4.5.0. by the way. Other than those bugs I had a blast with the megawad. <3
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Re: [Boom] Hellevator - Community Speedmap Megawad Open Beta

Postby StroggVorbis » Sat Dec 12, 2020 4:52 am

So, this is like TWHL (The Whole Half-Life) Tower for Doom? :D
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Re: [Boom] Hellevator - Community Speedmap Megawad Open Beta

Postby ViolentBeetle » Sat Dec 12, 2020 8:18 am

Apologies, I forgot all about this topic because there was no traffic. The version posted here is two updates behind, up-to-date version was posted on Doomworld topic only. I'll mitigate it later.

@Nems
Yes, this issue was fixed in consequent updates.
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