DISC_01 Mod

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

DISC_01 Mod

Postby GruigiGamez » Thu Nov 26, 2020 3:12 pm

I finished my first mod, DISC_01. It is available to download here. https://www.mediafire.com/file/11ix7rknqi1ilw1/DISC_01%252C02.zip/file
Joined: 12 Oct 2020
Operating System: Windows 10/8.1/8/201x 64-bit

Re: DISC_01 Mod

Postby axredneck » Fri Nov 27, 2020 9:45 am

Please describe your mod and attach some screenshots.
User avatar
excuse me for my bad English
Joined: 11 Dec 2017
Location: Russia
Github ID: axredneck
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: DISC_01 Mod

Postby Ferretmanjcdenton » Fri Nov 27, 2020 3:17 pm

Yeah ..please a little bit information ... how should anyone download that without knowing what it is ..
User avatar
Joined: 09 Mar 2020
Location: Germany
Discord: https://discord.gg/hRm8w97
Operating System: Other Linux ARM/PPC/etc
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: Not Listed

Re: DISC_01 Mod

Postby Kappes Buur » Sat Nov 28, 2020 4:59 am

GruigiGamez wrote:I finished my first mod, DISC_01.

It's a typical beginner's map in the 1994 style. Square boxes, stock textures, no lighting variation, doors flush with wall, etc. Needs a lot of fleshing out (detailing) to make the maps interesting.

Although, you seem to have a fair grasp of the Doom engine mechanics.

The best advice I can give you is, to open many pwads done by others in a map editor to see how they did the map architecture.

Some good tutorials to consider:
https://www.realm667.com/index.php/en/t ... g-24905859
https://www.dfdoom.com/tips-for-making- ... -doom-map/
User avatar
Kappes Buur
Joined: 17 Jul 2003
Location: British Columbia, Canada

Re: DISC_01 Mod

Postby Clippy » Sat Nov 28, 2020 10:18 pm

User avatar
Joined: 18 Feb 2020

Re: DISC_01 Mod

Postby Rachael » Sat Nov 28, 2020 11:27 pm

It is not necessary to include the entire TNT soundtrack in the file. Also, really should have some screenshots.
User avatar
^ walking stack of unfinished projects ^
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Graphics Processor: nVidia with Vulkan support

Return to Levels

Who is online

Users browsing this forum: No registered users and 4 guests