Page 1 of 1

The Apartment Complex: Demo 1

Posted: Wed Nov 11, 2020 6:21 am
by Qrtr
The Apartment Complex is a WIP adventure comedy mod made for GZDoom (recent versions).
This mod features a resource from Realm667, listed below:
Axe by TheMightyHeracross
This mod utilizes the OTEX texture pack prominently, created by Ukiro.
Map uses ACS (prominently) and 3D floors.
Jumping is necessary, freelook is recommended.
Tell me if I haven't mentioned anything of necessity, I'll try to respond as quickly as possible. I'm posting this at 7 AM, so I may have been influenced by slight sleep deprivation.
MODDB PAGE: https://www.moddb.com/mods/the-apartment-complex

Image

Re: The Apartment Complex: Demo 1

Posted: Thu Nov 12, 2020 11:03 am
by axredneck
Please attach some screenshots

Re: The Apartment Complex: Demo 1

Posted: Thu Nov 12, 2020 7:58 pm
by Qrtr
axredneck wrote:Please attach some screenshots
Does this work?
Image
Image
Image
Image

Re: The Apartment Complex: Demo 1

Posted: Thu Nov 19, 2020 7:47 am
by Kills_Alone
Pretty good for what it is but oh so short, hope to see it expanded.

I like how you had many text descriptions like the dead body, door labels, box notes, & painting.

The overgrown grass on the doors was a small but good detail.

One issue is the keys, often they are difficult to pickup unless the player is standing at just the correct angle. I almost missed the axe when I started playing. And last, the elevator buttons, might be better if they were arrows.

Re: The Apartment Complex: Demo 1

Posted: Thu Nov 19, 2020 7:52 am
by Qrtr
Kills_Alone wrote:Pretty good for what it is but oh so short, hope to see it expanded.

I like how you had many text descriptions like the dead body, door labels, box notes, & painting.

The overgrown grass on the doors was a small but good detail.

One issue is the keys, often they are difficult to pickup unless the player is standing at just the correct angle. I almost missed the axe when I started playing. And last, the elevator buttons, might be better if they were arrows.
thanks for checking out my project!
i'm working on Demo 2 on-and-off right now, so you have that to wait for

i can get the issue with the keys, since they're really just a linedef, and i can fix that in Demo 2
i noticed the issue with the elevator buttons as well, but i couldn't find a good substitute in OTEX, and i guess i just wanted to get the project out
i will 100% improve the elevator, don't fret :D