The Apartment Complex: Demo 1

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The Apartment Complex: Demo 1

Postby Qrtr » Wed Nov 11, 2020 6:21 am

The Apartment Complex is a WIP adventure comedy mod made for GZDoom (recent versions).
This mod features a resource from Realm667, listed below:
Axe by TheMightyHeracross
This mod utilizes the OTEX texture pack prominently, created by Ukiro.
Map uses ACS (prominently) and 3D floors.
Jumping is necessary, freelook is recommended.
Tell me if I haven't mentioned anything of necessity, I'll try to respond as quickly as possible. I'm posting this at 7 AM, so I may have been influenced by slight sleep deprivation.
DEMO 1 DOWNLOAD LINK: https://mega.nz/file/fygmSI4T#iiBKSWb4F2qIIcRgWslrf3YVfLUc5h_-LcRUd5-C_YI

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Last edited by Qrtr on Thu Nov 12, 2020 7:59 pm, edited 1 time in total.
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Discord: QrtrQrtrQrtrQrtr#3254
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OS Test Version: No (Using Stable Public Version)

Re: The Apartment Complex: Demo 1

Postby axredneck » Thu Nov 12, 2020 11:03 am

Please attach some screenshots
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excuse me for my bad English
 
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Re: The Apartment Complex: Demo 1

Postby Qrtr » Thu Nov 12, 2020 7:58 pm

axredneck wrote:Please attach some screenshots

Does this work?
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Re: The Apartment Complex: Demo 1

Postby Kills_Alone » Thu Nov 19, 2020 7:47 am

Pretty good for what it is but oh so short, hope to see it expanded.

I like how you had many text descriptions like the dead body, door labels, box notes, & painting.

The overgrown grass on the doors was a small but good detail.

One issue is the keys, often they are difficult to pickup unless the player is standing at just the correct angle. I almost missed the axe when I started playing. And last, the elevator buttons, might be better if they were arrows.
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Re: The Apartment Complex: Demo 1

Postby Qrtr » Thu Nov 19, 2020 7:52 am

Kills_Alone wrote:Pretty good for what it is but oh so short, hope to see it expanded.

I like how you had many text descriptions like the dead body, door labels, box notes, & painting.

The overgrown grass on the doors was a small but good detail.

One issue is the keys, often they are difficult to pickup unless the player is standing at just the correct angle. I almost missed the axe when I started playing. And last, the elevator buttons, might be better if they were arrows.

thanks for checking out my project!
i'm working on Demo 2 on-and-off right now, so you have that to wait for

i can get the issue with the keys, since they're really just a linedef, and i can fix that in Demo 2
i noticed the issue with the elevator buttons as well, but i couldn't find a good substitute in OTEX, and i guess i just wanted to get the project out
i will 100% improve the elevator, don't fret :D
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Discord: QrtrQrtrQrtrQrtr#3254
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