[GZDoom] TacoSalad

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[GZDoom] TacoSalad

Postby Matias » Sun Nov 08, 2020 5:14 am

Requirements and other important stuff

-DOOM II (replaces map01)
-Freelook Required
-GZDoom Only (tested with 4.2.1, 4.3.3 and 4.4.2)
-UDMF format
-Hardware Rendering
-Sector light mode Doom or Dark
-Uses dynamic lights and reflective floors
-Has some 3d floors
-Playtime around 20-45 minutes

DOWNLOAD. Zip file includes TacoSalad.wad and TacoLite.wad. They are identical except TacoLite doesn't include reflective floors
https://drive.google.com/file/d/1qrVGOb ... sp=sharing

Little backround of this wad.

So i originally started making this right after my last map Books And Blue so that would be summer 2019.
I worked on it for a while until i abandoned it, i continued working on it fall 2019 and abandoned it again.
Later that year around late november i decided i would try to finish it before the year ends, that obviously didn't happen.
I still continued working on this wad on and off all the way to february 2020. While also doing other stuff like the amazing dr.Phil archvile mod .
Most of the work was done between novemer 2019 and february 2020, it was 90% done at the time until i lost interest/ was burned out with this map.
Biggest reason for abandoning this map again was that there was one specific room that i really struggled to make good so i just kinda forgot about the entire map.
Now in late 2020 i came back to doom mapping and started 2 new maps, but a thought came to my mind
"wasn't that one map almost done? i should probably finish that one first"
So that is what i did. Like i said the map was 90% done.
I didn't want to change it too much so i only fixed the issues i came across and obviously finished everything that was unfinished.
So all the areas that were done i left untouched so i don't get carried away and remake the entire thing.

End result ? well i like to think it's an old building that has been partly modernized or something like that.
There are areas that i really like about this map which was the main reason for finishing this map but there are also areas i'm not a huge fan of.

Check Doomworld for screenshots, imgur isn't working properly right now
https://www.doomworld.com/forum/topic/1 ... tacosalad/
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Joined: 24 Jan 2019

Re: [GZDoom] TacoSalad

Postby Kinsie » Wed Nov 11, 2020 2:52 am

Screenshots from the Doomworld thread:

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Re: [GZDoom] TacoSalad

Postby Matias » Wed Nov 11, 2020 12:06 pm

Thanks for posting the screenshots! I came here to edit the original post to include them but now it's unneccessary
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Re: [GZDoom] TacoSalad

Postby TheLetterTen » Mon Nov 30, 2020 10:04 pm

Wow, that was fun!

I got lost (a lot), and didn't exactly play the map in the right order.. but wow, that was really well done. Keep up the good work!
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Re: [GZDoom] TacoSalad

Postby Matias » Thu Dec 03, 2020 10:43 am

Thanks for playing! glad you had fun playing it
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