ULTIMATE01: A celebration of Doom( 2)'s Birthday!

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

ULTIMATE01: A celebration of Doom( 2)'s Birthday!

Postby kinker31 » Sat Oct 10, 2020 3:02 am

ultimatescreen.jpg


ULTIMATE01: "Yeah, I know Doom's birthday is about exactly 2 months away, but I just wanted a freakin' deadline for this thing!"

After a lot of time spent building, populating, testing, hair pulling, curling up in a corner and crying, and god knows what else, I'm finally proud to present to you a gift for Doom 2's birthday: Another mashup, but this time, it's all* the first mainline levels of Doom! (*The Earth Base and Attack were unable to be properly weaved into the map, and thus will be left out) Not only is Hangar, Demios Anomaly, Hell Keep, Hell Beneath, Baphomet's Demesne, Entryway, System Control, and Congo included in this one-map package, their most recognizable landmarks are all weaved into a tough-as-nails level!

Oh, and I made sure to implement the ITYTD/HNTR, HMP, UV/NM, and UV-Solonet difficulties too, ITYTD/HNTR being what you'd expect from your usual first level of Doom, HMP being your average mid-late Doom level, UV being something you'd expect in Plutonia, and UV-Solonet being something you'd expect in Plutonia 2! (Don't actually play solonet mode, though, unless you like the feeling of suicidal masochism) You have no idea how much time was spent playtesting all of this!

And the best part: This is a vanilla level, so this works in just about any source port you want to use! (You might have to do some -merge trickery to get it to work in Chocolate/Vanilla, though) Try it with whatever gameplay mod you'd like!

...oh yeah, the download link. Do something funny related to not clicking the link to click the link to download the mod here:
ULTIMATE01.zip


IT'S FINALLY FINISHED HOLY FUCKAMOLE
You do not have the required permissions to view the files attached to this post.
User avatar
kinker31
Englishman who Went Up a Hill and Came Down with All the Bananas
 
Joined: 05 Feb 2018
Location: Does anyone actually put anything serious here?
Discord: kinker31#1062
Twitch ID: kinker31
Github ID: kinker31
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: ULTIMATE01: A celebration of Doom( 2)'s Birthday!

Postby gerolf » Mon Oct 12, 2020 12:30 am

Nice vanilla level with homages to Doom's levels. I enjoyed the mix quite a bit, and it was fairly challenging on UV.
User avatar
gerolf
 
Joined: 06 Nov 2010
Location: USA
Discord: gerolf#4360
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: ULTIMATE01: A celebration of Doom( 2)'s Birthday!

Postby Camper125Lv » Wed Oct 14, 2020 3:38 pm

Played through it and imo, on UV there is not enough ammo and it feels way too cramped.
User avatar
Camper125Lv
 
Joined: 11 Jul 2017


Return to Levels

Who is online

Users browsing this forum: No registered users and 0 guests