[GZDoom] DOOM II - The Cage Under Site 19 - RELEASE

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[GZDoom] DOOM II - The Cage Under Site 19 - RELEASE

Postby hjordan159 » Wed Oct 07, 2020 10:18 pm



UPDATE 10/14/2020 - A new version is available, changes include:

-A new, different opening has been added to the starting zone.
-More secrets have been added. Secrets have been cleaned up and now show the correct amount (currently 15).
-An overall polish in several areas - tweaks to some monster spawns, a new trap, improved/cleaned up the ending fight, a bit tougher on higher difficulties, etc.
-Remade the below intro post, removed old/outdated information

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Hi everyone! After playing some awesome DOOM WADs I really wanted to learn the editor and try putting out a map. This is my first WAD, however I ´╗┐have used level editors for other games. Basically, I just wanted to create a big ass map for DOOM II. This is a one map WAD with an average playtime of 45-60 minutes, and for the most part is medium-high difficulty. There are traps, secrets, and tons of enemies. The gameplay involves progressing through a large complex with ever-changing environments around every corner, while still keeping everything cohesive and focused. This map is on the longer side and you will be shooting and fighting your way through many different rooms to make it to the end!

Definitely put some time into creating this. Playtests and feedback would be greatly appreciated!

Requirements:
    -Sourceport - GZDOOM latest version G4.4.2
    -Roughly one hour of your time

GZDoom Settings:
    -Be sure that freelook, jumping, and crouching are enabled
    -Hardware rendering recommended
    -Compatibility mode: Default (avoid any collision/infinite tall monster issues)
    -Ultra violence recommended (DOOM II)

Recommended mods:
Beautiful Doom - Vanilla gameplay, nicer lighting and animations: https://www.moddb.com/mods/beautiful-doom-6100

Download Links:
10/14/2020 - Latest Release: https://www.dropbox.com/s/o61b7rr7btxty ... 9.wad?dl=0

Screenshots:







Thanks again, and if you do decide to playtest I would love to know what you think!
Last edited by hjordan159 on Fri Oct 16, 2020 7:34 pm, edited 1 time in total.
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Re: [GZDoom] DOOM II - The Cage Under Site 19 - RELEASE

Postby hjordan159 » Sun Oct 11, 2020 12:24 am

Just posting a reply to this that a new version has been uploaded for playing with normal Doom II, and that the original post has been updated.
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Re: [GZDoom] DOOM II - The Cage Under Site 19 - RELEASE

Postby armymen12002003 » Tue Oct 20, 2020 12:55 am

Great job for a single level wad I thoroughly enjoyed this is the name of the level SCP inspired though?
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Re: [GZDoom] DOOM II - The Cage Under Site 19 - RELEASE

Postby hjordan159 » Thu Oct 22, 2020 10:28 pm

Hello, no intentional inspiration regarding the map title. Someone else on Doomworld pointed that out and I didn't even realize (don't follow SCP), but oh well, too late now!
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Re: [GZDoom] DOOM II - The Cage Under Site 19 - RELEASE

Postby armymen12002003 » Thu Oct 22, 2020 10:54 pm

lol it's fine as i said it's a great level.
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