ANOMALY [9-level wad for GZdoom] (Release)

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

ANOMALY [9-level wad for GZdoom] (Release)

Postby TheLoneAlpha » Wed Oct 07, 2020 1:59 pm

OK, I posted this on Doomworld back in July, I can't believe I forgot to post it here as well.

After over a year in the making, ANOMALY is finally here!

ANOMALY is a 9 level episode for Doom 2. Requires GZdoom 4.2.0 or newer. Jumping and freelook are required, crouching is not allowed.

NOTICE: HMP is the normal difficulty, do not play on UV unless you want a challenge.

Designed for continuous play, not pistol start.

Tips and tricks:


McKeen Township, your home:

In the industrial sector:

The edge of the ANOMALY, where two realities blend:

These labs hold a sinister secret:

Going into parts unknown:

User avatar
Joined: 21 May 2018

Re: ANOMALY [9-level wad for GZdoom] (Release)

Postby rodster » Sun Oct 25, 2020 5:04 pm

I played through this with the new (?) Beautiful Doom mod. It was a blast, almost played through it in one setting if I hadn't go to get some sleep lol. Very good wad, very well done! Thank you!

For anyone who is going to play it with Beautiful Doom mod, you need to deactivate Beautiful Doom decorations to not get confused/stuck on the hellish maps (map07 and map08).
Joined: 10 Jun 2019

Return to Levels

Who is online

Users browsing this forum: No registered users and 0 guests