The Army of Insanity [REDOING]

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AlphaSoraKun
Posts: 405
Joined: Fri Feb 10, 2017 2:17 pm
Discord: StormOmegaX#6966
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

The Army of Insanity [REDOING]

Post by AlphaSoraKun »

UPDATE!

The Army of Insanity 1 is now going to be redone due to my own struggles to map in DOOM! Sorry for the inconvienence.

Old info!
Hello, how's it going everyone, this is NeonLights95, and welcome to the Army of Insanity. This is a project that I have been trying to work on in absolute secrecy, but after tons of feedback, I want to improve as a level designer and as a modder. Status of the Project that it's being worked on again as of the current update



[spoiler=Level Submission Guidelines]#1: Be sure and use the essential Doom II: Hell on Earth Textures. (You can add textures of your own if you want to)
#2: Don't steal other peoples' works without crediting them.
#3: Avoid excessive detailing of your levels.
#4: The difficulty curve cannot be over 1,000 monsters at a time.
#5: The progression must be consistent amongst the story.
#6: Have fun and be good.[/spoiler]

https://www.doomworld.com/forum/topic/117031-the-army-of-insanity-my-first-project/ - Doomworld Forums Topic

https://www.dropbox.com/s/uh9b573huvc3avj/AOIclassic.zip?dl=0 - Classic Version Download Link

I hope you like what you see. Thank you, have an awesome day.

Credits will be enclosed in the "zip" files!
Last edited by AlphaSoraKun on Sun Mar 06, 2022 8:19 am, edited 175 times in total.
Bites!
Posts: 27
Joined: Sun Jul 08, 2018 12:11 am
Discord: Bites!#26313
Location: In E1M1 on the outside of the base taking sun

Re: Army of Insanity [COMMUNITY PROJECT]

Post by Bites! »

Looks great
User avatar
CBM
Posts: 372
Joined: Wed Oct 09, 2019 3:39 am
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: nVidia with Vulkan support
Location: The Shores of Hell

Re: Army of Insanity [VANILLA COMMUNITY PROJECT]

Post by CBM »

looks good but boom isnt truely vanilla doom
AlphaSoraKun
Posts: 405
Joined: Fri Feb 10, 2017 2:17 pm
Discord: StormOmegaX#6966
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Army of Insanity [COMMUNITY PROJECT]

Post by AlphaSoraKun »

Bites! wrote:Looks great


Thanks, Bites.

CBM wrote:looks good but boom isnt truely vanilla doom


Thank you, CBM. And good eye for pointing that out.
AlphaSoraKun
Posts: 405
Joined: Fri Feb 10, 2017 2:17 pm
Discord: StormOmegaX#6966
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Army of Insanity [FIRST TIME]

Post by AlphaSoraKun »

EDIT: The project is back, fellow modders!
Last edited by AlphaSoraKun on Fri Feb 12, 2021 10:01 am, edited 2 times in total.
ilostmyaccount
Posts: 1
Joined: Wed Oct 21, 2020 12:58 pm

Re: Army of Insanity [FIRST TIME]

Post by ilostmyaccount »

I've never made a map before and have only dabbled in Ultimate Doom Builder, but I'll try my best anyways.
AlphaSoraKun
Posts: 405
Joined: Fri Feb 10, 2017 2:17 pm
Discord: StormOmegaX#6966
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Army of Insanity [FIRST TIME]

Post by AlphaSoraKun »

ilostmyaccount wrote:I've never made a map before and have only dabbled in Ultimate Doom Builder, but I'll try my best anyways.


I'll look forward to seeing what you make and look forward to testing.

EDIT: Speaking of! I wanted to inform all of you that the project is back on schedule!
AlphaSoraKun
Posts: 405
Joined: Fri Feb 10, 2017 2:17 pm
Discord: StormOmegaX#6966
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Army of Insanity [BACK ON SCHEDULE]

Post by AlphaSoraKun »

Apologies for the unwarranted double posting.

I have included the 58th build and am working on planning a new map.
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Voltcom9
Posts: 224
Joined: Fri May 27, 2016 2:03 pm

Re: Army of Insanity [BACK ON SCHEDULE]

Post by Voltcom9 »

Alright, I think I'll whip something up for this. It'll be pretty basic and will likely not use any custom anything but I'll hopefully have something presentable here over the next couple weeks.
AlphaSoraKun
Posts: 405
Joined: Fri Feb 10, 2017 2:17 pm
Discord: StormOmegaX#6966
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Army of Insanity [BACK ON SCHEDULE]

Post by AlphaSoraKun »

Voltcom9 wrote:Alright, I think I'll whip something up for this. It'll be pretty basic and will likely not use any custom anything but I'll hopefully have something presentable here over the next couple weeks.


In response to Voltcom9: Thanks, man.

EDIT: Your level is now included, Voltcom9.
AlphaSoraKun
Posts: 405
Joined: Fri Feb 10, 2017 2:17 pm
Discord: StormOmegaX#6966
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: The Army of Insanity [ACCEPTING LEVELS]

Post by AlphaSoraKun »

I do have to apologize for the lack of activity recently. I have been too focused and taking too many hiatuses from the internet. But anyways, a new download link is up and running!

And Levels 3 and 4 have been reserved.
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Craftsdwarf
Posts: 16
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Discord: ADÆMONÖOB#7883
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Graphics Processor: Intel (Modern GZDoom)
Location: New Absurdistan

Re: The Army of Insanity [ACCEPTING LEVELS]

Post by Craftsdwarf »

I would like to participate in this community project.
Any available slot is fine if information regarding the difficulty curve and general progression is provided.
AlphaSoraKun
Posts: 405
Joined: Fri Feb 10, 2017 2:17 pm
Discord: StormOmegaX#6966
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: The Army of Insanity [ACCEPTING LEVELS]

Post by AlphaSoraKun »

Craftsdwarf wrote:I would like to participate in this community project.
Any available slot is fine if information regarding the difficulty curve and general progression is provided.


Good eye, Craftsdwarf. I added two new guidelines.

Check the spoiler in the OP.
AlphaSoraKun
Posts: 405
Joined: Fri Feb 10, 2017 2:17 pm
Discord: StormOmegaX#6966
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: The Army of Insanity [NOW SHELVED]

Post by AlphaSoraKun »

Unfortunately, due to some real life issues and me wanting to branch out more, the project will go on the shelf.

I hope everyone understands and I apologize for the inconvenience.
AlphaSoraKun
Posts: 405
Joined: Fri Feb 10, 2017 2:17 pm
Discord: StormOmegaX#6966
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: The Army of Insanity [REDOING]

Post by AlphaSoraKun »

I apologize in advance for this, Moderators. But, I think it would be nice if we could leave this version in the past. Since I am rebuilding it as a Wolfenstein 3D Mod.

To any moderator who is willing to read this reply. I have a request, can you please send this topic to the abandoned projects page?

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