Hexen: Wolf Chapel Revisit

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Hexen: Wolf Chapel Revisit

Postby whirledtsar » Thu Sep 10, 2020 3:19 pm

Download: https://www.moddb.com/games/hexen/addons/wolfr

A reimagining of the Wolf Chapel map from Hexen. The goal was to rework and expand upon the basic layout & ideas from the original. There are two new enemies (the Scimitar and Shadow Wizard) and subtle tweaks to a couple vanilla monsters (eg. Slaughtaurs' eyes glow blue). Furthermore, a few vanilla weapons (the frost shards, firestorm, and mace) have been tweaked to be less random and more reliable. But overall I tried not to go too crazy with custom stuff and mostly stick with vanilla sprites and textures or edits thereof.
Includes 4 secrets and 257 monsters on hard (as the Cleric) and takes 25-30 minutes to beat.
Tested in GZDoom 4.3.





Last edited by whirledtsar on Fri Sep 11, 2020 6:08 pm, edited 1 time in total.
whirledtsar
 
Joined: 12 Mar 2018

Re: Hexen: Wolf Chapel Revisit

Postby Manhs » Fri Sep 11, 2020 10:02 am

Nice map!
I finished it with the Mage and was close to die often on difficulty 5/5, the swords enemies hurts, i was often around 20 hp, you used the enemies pretty well without to go too crazy with the strongest like Slaughter and it's still a good challenge, for the final part too :) thanks
(the final door didn't work)
Manhs
 
Joined: 08 Feb 2016

Re: Hexen: Wolf Chapel Revisit

Postby whirledtsar » Fri Sep 11, 2020 11:42 am

Glad you enjoyed it despite the pain, heh. Exit portal is fixed now.
whirledtsar
 
Joined: 12 Mar 2018


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