[Zandronum] [DooM 2] Turbo Tunnel mini-game

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[Zandronum] [DooM 2] Turbo Tunnel mini-game

Postby Mawosic » Sun Aug 23, 2020 10:42 am

Hello there guys! It's me, Mawosic, and after ThanosDoom(my last relavant post) I took time to notice that using other people's scripts and stuff was kinda cringy, I have been doing and learning some stuff meanwhile but I'm kinda embarrassed to show, yet I made something here, my first public level:

I made an 1-level WAD to DooM 2, it's an infinite yet simple Turbo Tunnel(that one level from BattleToads) mini-game.
There's 5 levels of difficulty that gradually increases with points, level 5 is pretty much meant to be impossible but somehow I got 200+ points on it so I guess that's fair enough.
Download Link:
http://www.mediafire.com/file/oyseg3lh7 ... l.wad/file

Jumping is required to jump holes, just a reminder.

Credits:
-Some sprites/textures ripped from BattleToads and edited by me
-Turbo Tunnel Part 2 MIDI and SFX by Tai




Hope you guys enjoy!
Last edited by Mawosic on Mon Aug 24, 2020 11:34 am, edited 1 time in total.
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Mawosic
 
Joined: 07 May 2019
Location: Brazil
Discord: Mawosic#5095
Operating System: Windows Vista/7/2008 64-bit

Re: [DooM 2] Turbo Tunnel mini-game

Postby Jarewill » Sun Aug 23, 2020 11:14 am

I thought it looked interesting, so I gave it a try....
....But for some reason I can't pass the first obstacle.

When the walls are spawned as sides, I still get killed when I move away from them.
I cannot jump over the half-walls either.
Sometimes a wall also spawns in the middle of the track.
The hitboxes seem to be pretty messy.

Does it require a specific GZDoom version to run?
Jarewill
 
 
 
Joined: 21 Jul 2019

Re: [DooM 2] Turbo Tunnel mini-game

Postby Mawosic » Sun Aug 23, 2020 11:18 am

Jarewill wrote:I thought it looked interesting, so I gave it a try....
....But for some reason I can't pass the first obstacle.

When the walls are spawned as sides, I still get killed when I move away from them.
I cannot jump over the half-walls either.
Sometimes a wall also spawns in the middle of the track.
The hitboxes seem to be pretty messy.

Does it require a specific GZDoom version to run?

That's weird... Must be a Zandronum miscalculation, since I... Didn't test it on GZDooM, just on Zandronum.
User avatar
Mawosic
 
Joined: 07 May 2019
Location: Brazil
Discord: Mawosic#5095
Operating System: Windows Vista/7/2008 64-bit

Re: [Zandronum] [DooM 2] Turbo Tunnel mini-game

Postby Mawosic » Mon Aug 24, 2020 11:35 am

Okay, forgot to specify, that mod seems to only work properly in Zandronum, sorry for the inconvenience guys.
User avatar
Mawosic
 
Joined: 07 May 2019
Location: Brazil
Discord: Mawosic#5095
Operating System: Windows Vista/7/2008 64-bit


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