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Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

PostPosted: Mon Nov 02, 2020 4:36 pm
by TheCastle
Hmm I might revisit this map in the future but right now I am super slammed by paying projects. The only way I can revisit this to fix issues I can justify right now is if I can monetize on it.

Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

PostPosted: Mon Nov 02, 2020 7:55 pm
by Deon
My opinion is the following:

- Your first post could benefit from a screenshot and a video, to advertise the map better for what it is.
- Good amount of monsters and difficulty.
- Good map flow, I was running and gunning non stop and never got stuck.
- Good layout and enjoyable style.
- Consistent map style. If you look at my maps, they don't really feel "DOOM". I can play this WAD and get the same feelings I get from good official maps.

Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

PostPosted: Mon Nov 02, 2020 9:39 pm
by Kills_Alone
@Deon

You make some good points, however, you gotta check out who this guy (The Castle) is:
https://doomwiki.org/wiki/Russell_Meakim_(TheCastle)

In other words, he's made official maps for the DOOM II expansion No Rest for the Living, pretty crazy right? So this (free) campaign is made by a professional developer, which does not happen very often.

Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

PostPosted: Tue Nov 03, 2020 4:32 pm
by Deon
Well, I am new to DOOM on source ports, so I had no idea. It may explain why he doesnt need advertisement. And it also explains why the maps are so good :).

Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

PostPosted: Mon Feb 22, 2021 12:51 pm
by JohnnyTheWolf
I just want to say I really like this map and I would love to see more levels like this from you in the future! :D

Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

PostPosted: Fri Mar 12, 2021 12:28 pm
by istillplaydoom
Excellent work! The Ghost Passage was an excellent touch.
How many hours went into this wad altogether?