[GZDoom] Doom2 - Redemption Of The Slain - Full Install

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[GZDoom] Doom2 - Redemption Of The Slain - Full Install

Postby TheCastle » Sat Aug 22, 2020 1:54 pm

This links to the my blog post where I talk about releasing it.
https://discussions.app/tag/blog/2666p0 ... ll-install

Direct Link to the download link.
https://open.lbry.com/@TheCastle:8/ROTS ... KY2uYvdUJC

Let me know if there are other places I can promote this. Help spread the news.
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Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

Postby SiFi270 » Sat Aug 22, 2020 2:24 pm

It's getting late in my time zone so I won't start on this just yet, but I still want to make my appreciation clear for you making an already great map more accessible. I hope not getting any replies a week or so ago didn't make you think nobody cares about this, because I certainly do.
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Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

Postby TheCastle » Sat Aug 22, 2020 2:40 pm

I hope you enjoy. If I get a big enough reaction after it being out it could get me to do more.
I don't know if a lot of people seeing this realize this is a full blown episode, not just a single map. There is a lot of content.

I am also trying to develop a following on those two places for lbry and discussions.
These places are really awesome and if I can continue to grow it will possibly be paying my bills.
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Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

Postby Kills_Alone » Sun Aug 23, 2020 12:12 am

Just after the first big outside Caco attack, inside the building there is rox ammo surrounded by acid. The platform that the rox are sitting on causes damage, as does the smaller platform right next to it.

Also, there are a lot of potential rox jump level skips. Personally I like having that as an option; makes for interesting replay and alternate approaches/strategies but can also lead to a few softlocks.

I like the new area you added in this section (dark area near the barrels), spooky.

The level name in map view is Entryway.

The secret area (The Castle Was Here), right near the end of the battle you spawn in a shit load of pinkys, this could be problematic if the player is in the center of the room as they are completely surrounded.

Last, I know this is the vanilla edition but I played with BDv21 anyway (GZDoom v4.4.2) and it worked fine other than than the trigger I mentioned before when you pickup yellow skull key. Cannot figure out why BD fails with scripts reliant on picking up keys.
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Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

Postby TheCastle » Sun Aug 23, 2020 2:03 am

Kills_Alone wrote:Just after the first big outside Caco attack, inside the building there is rox ammo surrounded by acid. The platform that the rox are sitting on causes damage, as does the smaller platform right next to it.


hmm strange, those should not be causing damage. ill take a look at that.
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Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

Postby Rex705 » Mon Aug 24, 2020 7:52 pm

This is a cool map. I played the original back in the day but never got very far. It's nice to see it back and updated.

Here is my video of the first section of the map.
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Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

Postby TheCastle » Tue Aug 25, 2020 4:36 pm

The music is very important with this wad. I released it with the doom metal soundtrack. A lot of the fights are designed around the timing of the music. Playing rots without it is a huge loss.
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Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

Postby Matt » Tue Aug 25, 2020 5:26 pm

Can you post a description in the OP? I'm getting all this crap about needing "java scripts" and "cloud flare" and those sound bad.
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Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

Postby Kills_Alone » Tue Aug 25, 2020 6:51 pm

Matt wrote:Can you post a description in the OP? I'm getting all this crap about needing "java scripts" and "cloud flare" and those sound bad.


The host is fine, I tested it out the other day.
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Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

Postby Rex705 » Tue Aug 25, 2020 7:28 pm

Oh I see the music is a seperate file I thought it was built in. Well now I know.
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Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

Postby TheCastle » Thu Aug 27, 2020 5:34 pm

If anyone spots people making videos or reviews of this let me know. I want to see!
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Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

Postby Rex705 » Wed Sep 02, 2020 8:38 am

Well here is my full playlist of the map with 100% secrets and kills. I got the music working at Doom Castle. Fun map with epic battles keeping you on your toes. Great work.

https://www.youtube.com/playlist?list=P ... 7rp7TIJIC-
Last edited by Rex705 on Wed Sep 02, 2020 9:42 pm, edited 2 times in total.
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Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

Postby Nems » Wed Sep 02, 2020 4:21 pm

This level was an intense ride from start to finish. I absolutely loved it. <3
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Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

Postby Valken » Thu Sep 03, 2020 2:59 am

Rex705 wrote:This is a cool map. I played the original back in the day but never got very far. It's nice to see it back and updated.

Here is my video of the first section of the map.


Were you using Project Brutality with this map set? The hud looks great with the Deadspace type breathing.
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Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

Postby Caleb13 » Sat Oct 03, 2020 7:11 am

Damn impressive work, I really wish there were more maps like this! There is one thing that you could look into, though: there are player-blocking linedefs in the lava around the castle. In one instance, I fell into lava, but I couldn't make it to the nearest stairs because of them.
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