Classic style E1M1 replacement

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LedIris
Posts: 355
Joined: Tue Oct 29, 2013 10:14 am

Classic style E1M1 replacement

Post by LedIris »

E1tchbse.wad
[imgur]https://i.imgur.com/tKu5Xpv[/imgur]
Spoiler: Screenshots
A short & simple E1M1 replacement serving as an introductory first level (based off of the layout & design of the original E1M1)
Optimized for difficulty levels, co-op & deathmatch, tested in PrBoom+, GZDoom & Chocolate
I do have some rough plans to add more maps to this & perhaps even turn it into a full episode replacement, so I will update the thread should that happen

Enjoy and let me know what you think!
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DavidN
 
 
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Joined: Mon Dec 28, 2015 6:22 pm

Re: Classic style E1M1 replacement

Post by DavidN »

This made me feel very nostalgic - there's something about E1 that feels like home ;) Great emulation of the style, and I would definitely love to see more maps like this!

LedIris
Posts: 355
Joined: Tue Oct 29, 2013 10:14 am

Re: Classic style E1M1 replacement

Post by LedIris »

DavidN wrote:This made me feel very nostalgic - there's something about E1 that feels like home ;) Great emulation of the style, and I would definitely love to see more maps like this!
That's awesome! Thanks for the video David, I had good fun watching it :) I'm really glad to hear you enjoyed!
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Enjay
 
 
Posts: 26403
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: Classic style E1M1 replacement

Post by Enjay »

Yup, very nice little E1M1 replacement. Echoing everything that David said.

It's pretty easy and short, but that's entirely appropriate for the slot it's filling.

It's fun to play and it looks good. Can't ask for much more than that. :D
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Rex705
Posts: 211
Joined: Sun Nov 22, 2015 5:49 pm
Discord: Rex705
Twitch ID: Rex705

Re: Classic style E1M1 replacement

Post by Rex705 »

Fun little map with that classic feel. I always love checking out these remake maps. :D

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Kills_Alone
Posts: 66
Joined: Sat Oct 12, 2019 6:58 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: An 808 State

Re: Classic style E1M1 replacement

Post by Kills_Alone »

Short yet sweet.

Last edited by Kills_Alone on Mon Sep 07, 2020 7:18 pm, edited 1 time in total.
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Matt
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Joined: Sun Jan 04, 2004 5:37 pm
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: Classic style E1M1 replacement

Post by Matt »

This is so good. Everything just feels so right in this.
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Aquila Chrysaetos
Posts: 2
Joined: Thu Sep 03, 2020 11:15 am
Discord: Aquila Chrysaetos#5992

Re: Classic style E1M1 replacement

Post by Aquila Chrysaetos »

Very well put together map, I have nothing but praise for it.
Played in ZDoom 2.8.1, Doom (strict) compatibility mode.

The difficulty is low, but the gameplay is quick and satisfies nicely, there's nowhere that feels unnecessarily constricted, everything is free to move.
The secrets were all interesting and satisfying to find, and the last one is very reminiscent of Hangar, a nice little nod.
With the shotgun being the only available weapon, the low tier enemies to tear through compliment it very well, so there's no grind to be found.
There's noticeably more sector work here, but it feels vanilla-compatible and would slot right in with the rest of vanilla E1 rather nicely.

One very minor nitpick:
https://cdn.discordapp.com/attachments/ ... 121602.png
I personally would remove the bit of floor from the middle of the carpet there, makes the floor slightly bumpier than I feel it should be.

I very well enjoyed this and look forward to anything else you make to join it.
LedIris
Posts: 355
Joined: Tue Oct 29, 2013 10:14 am

Re: Classic style E1M1 replacement

Post by LedIris »

Wow! Thanks everybody for the support, it's awesome to see you guys enjoy this little map! I love the new videos too, I will be adding these to the OP with credits. ;)
Aquila Chrysaetos wrote:One very minor nitpick:
I personally would remove the bit of floor from the middle of the carpet there, makes the floor slightly bumpier than I feel it should be.
Thanks for the feedback! I may lower this bit of floor for a future update.
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MObreck
Posts: 58
Joined: Fri Sep 04, 2020 8:08 pm

Re: Classic style E1M1 replacement

Post by MObreck »

Enjoyable little map :)

After I played through the original version I tested it with my Doom To Heretic conversion mod I'm working on, just to see what would happen. Here are the results (Warning: Spoilers for all the secret rooms):
Spoiler:
LedIris
Posts: 355
Joined: Tue Oct 29, 2013 10:14 am

Re: Classic style E1M1 replacement

Post by LedIris »

MObreck wrote:Enjoyable little map :)

After I played through the original version I tested it with my Doom To Heretic conversion mod I'm working on, just to see what would happen.
That's pretty awesome! Very interesting to see the map in a totally different setting, it actually looks really cool!
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RaZZoR
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Joined: Sun Jan 17, 2021 2:30 pm

Re: Classic style E1M1 replacement

Post by RaZZoR »

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