Classic style E1M1 replacement

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Classic style E1M1 replacement

Postby LedIris » Sat Aug 15, 2020 4:40 pm

E1tchbse.wad


Spoiler: Screenshots


A short & simple E1M1 replacement serving as an introductory first level (based off of the layout & design of the original E1M1)
Optimized for difficulty levels, co-op & deathmatch, tested in PrBoom+, GZDoom & Chocolate
I do have some rough plans to add more maps to this & perhaps even turn it into a full episode replacement, so I will update the thread should that happen

Enjoy and let me know what you think!
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Re: Classic style E1M1 replacement

Postby DavidN » Fri Aug 21, 2020 8:04 pm

This made me feel very nostalgic - there's something about E1 that feels like home ;) Great emulation of the style, and I would definitely love to see more maps like this!

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Re: Classic style E1M1 replacement

Postby LedIris » Sat Aug 22, 2020 3:32 pm

DavidN wrote:This made me feel very nostalgic - there's something about E1 that feels like home ;) Great emulation of the style, and I would definitely love to see more maps like this!


That's awesome! Thanks for the video David, I had good fun watching it :) I'm really glad to hear you enjoyed!
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Re: Classic style E1M1 replacement

Postby Enjay » Sat Aug 22, 2020 4:57 pm

Yup, very nice little E1M1 replacement. Echoing everything that David said.

It's pretty easy and short, but that's entirely appropriate for the slot it's filling.

It's fun to play and it looks good. Can't ask for much more than that. :D
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Re: Classic style E1M1 replacement

Postby Rex705 » Wed Sep 02, 2020 9:48 pm

Fun little map with that classic feel. I always love checking out these remake maps. :D

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Re: Classic style E1M1 replacement

Postby Kills_Alone » Thu Sep 03, 2020 7:02 am

Short yet sweet.

Last edited by Kills_Alone on Mon Sep 07, 2020 7:18 pm, edited 1 time in total.
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Re: Classic style E1M1 replacement

Postby Matt » Fri Sep 04, 2020 12:32 am

This is so good. Everything just feels so right in this.
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Re: Classic style E1M1 replacement

Postby Aquila Chrysaetos » Fri Sep 04, 2020 10:29 am

Very well put together map, I have nothing but praise for it.
Played in ZDoom 2.8.1, Doom (strict) compatibility mode.

The difficulty is low, but the gameplay is quick and satisfies nicely, there's nowhere that feels unnecessarily constricted, everything is free to move.
The secrets were all interesting and satisfying to find, and the last one is very reminiscent of Hangar, a nice little nod.
With the shotgun being the only available weapon, the low tier enemies to tear through compliment it very well, so there's no grind to be found.
There's noticeably more sector work here, but it feels vanilla-compatible and would slot right in with the rest of vanilla E1 rather nicely.

One very minor nitpick:
https://cdn.discordapp.com/attachments/505363938288992266/751476027737505812/Screenshot_Doom_20200904_121602.png
I personally would remove the bit of floor from the middle of the carpet there, makes the floor slightly bumpier than I feel it should be.

I very well enjoyed this and look forward to anything else you make to join it.
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Re: Classic style E1M1 replacement

Postby LedIris » Wed Sep 09, 2020 11:06 am

Wow! Thanks everybody for the support, it's awesome to see you guys enjoy this little map! I love the new videos too, I will be adding these to the OP with credits. ;)

Aquila Chrysaetos wrote:One very minor nitpick:
I personally would remove the bit of floor from the middle of the carpet there, makes the floor slightly bumpier than I feel it should be.

Thanks for the feedback! I may lower this bit of floor for a future update.
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Re: Classic style E1M1 replacement

Postby MObreck » Sat Sep 12, 2020 2:55 am

Enjoyable little map :)

After I played through the original version I tested it with my Doom To Heretic conversion mod I'm working on, just to see what would happen. Here are the results (Warning: Spoilers for all the secret rooms):

Spoiler:
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Re: Classic style E1M1 replacement

Postby LedIris » Sun Oct 18, 2020 1:12 pm

MObreck wrote:Enjoyable little map :)

After I played through the original version I tested it with my Doom To Heretic conversion mod I'm working on, just to see what would happen.


That's pretty awesome! Very interesting to see the map in a totally different setting, it actually looks really cool!
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