Kshetra Keep - 1-level WAD with some voxel decorative stuff

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Kshetra Keep - 1-level WAD with some voxel decorative stuff

Postby Megabeholder » Sat Jul 25, 2020 11:38 am


Kshetra Keep is a single level WAD for GZDoom. Events take place in an ancient keep, which is located in a strange unearthly place.

Port: GZDoom, hardware rendering, it will not work in software mode.
Jumping/crouching: you don’t need them, you can collect all items and complete the level without jumping or crouching – so it's a matter of personal preference.
Freelook: I think you need it.
IWAD: Doom 2.
Other information: MAP01 replaced, the game will end after you complete the level, music replaced by mp3 track.

“Infernal forces have taken control over our ancient knowledge vault – Kshetra Keep. It is a strange place,
where laws of physics are different. Some things will not make sense there. So take that into account.
We think we might be able to teleport you there. Get rid of this filth, as you always do."

Link: https://www.dropbox.com/s/bv7fkyqlkjdbl ... P.wad?dl=0

What to expect:
1. Decorative voxel items.
2. Spatial paradox shenanigans.
3. Mostly Doom 2 stock textures.
4. Custom mp3 track (produced by my friend and me), which sets the right mood (at least I hope so).
5. It is cozy. Well, I think it's cozy, I don’t know about you.

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Joined: 25 Jul 2020

Re: Kshetra Keep - 1-level WAD with some voxel decorative st

Postby saibog » Sat Feb 20, 2021 7:28 am

i loved it. liked the aesthetical surroundings with alternating gameplay- few monsters at certain places while loads at others. however, a slight letdown since it was not a big map and had 1 level. perhaps found a bug which may not be related to the map- the screen would glitch when being transported to other locations in the map. anyway, thank you for the awesome work done. wish could have more maps like this. :D

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Joined: 11 Apr 2020
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Kshetra Keep - 1-level WAD with some voxel decorative st

Postby Valken » Sat Feb 20, 2021 10:15 am

Map looks great. I will give it a run.
Joined: 08 Jun 2015

Re: Kshetra Keep - 1-level WAD with some voxel decorative st

Postby Jarewill » Sat Feb 20, 2021 11:57 am

In this spot in the map there is nothing blocking the player from just walking off.
At first I thought it would lead to a secret, but instead I ended up walking on the sky.

Some of the door textures and the blue skull texture looked misaligned to me and I didn't know if this was on purpose or not.

Other than that, the map was incredibly pretty, I love non-euclidean geometry.
Though it was also pretty darn tough, especially the start.
Joined: 21 Jul 2019

Re: Kshetra Keep - 1-level WAD with some voxel decorative st

Postby MartinHowe » Sat Feb 20, 2021 4:17 pm

Very good overall, could do with some unpegged door tracks in places. 9/10
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In space, no-one can hear you KILL an ALIEN
Joined: 11 Aug 2003
Location: Waveney, United Kingdom

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