Penumbra (Hexen megawad) - released

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enkeli33
Posts: 20
Joined: Sun Jul 11, 2010 11:37 am

Penumbra (Hexen megawad) - released

Post by enkeli33 »

Hello guys,

I made this vanilla megawad with one new hub for Hexen with 8 new maps.

And it was released



Download here:
Spoiler:
Map list:
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Trailer:
Spoiler:
Screenshots:
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World map:
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Last edited by enkeli33 on Sun Apr 11, 2021 2:11 am, edited 2 times in total.
whirledtsar
Posts: 108
Joined: Mon Mar 12, 2018 10:06 pm

Re: Penumbra (Hexen megawad) - Beta

Post by whirledtsar »

Good work. I like the colorful & detailed visuals and the levels are cool. The main issue i had is it's way too easy. There is reasonable challenge for the fighter early on, but once you get the 4th weapon its over. You have the most powerful weapon and a seemingly endless supply of discs of repulsion, urns, & kraters of might. And in the realm of chaos, you can avoid almost all enemies & traps by just flying over them.
enkeli33
Posts: 20
Joined: Sun Jul 11, 2010 11:37 am

Re: Penumbra (Hexen megawad) - Beta

Post by enkeli33 »

fluffyshambler wrote:Good work. I like the colorful & detailed visuals and the levels are cool. The main issue i had is it's way too easy. There is reasonable challenge for the fighter early on, but once you get the 4th weapon its over. You have the most powerful weapon and a seemingly endless supply of discs of repulsion, urns, & kraters of might. And in the realm of chaos, you can avoid almost all enemies & traps by just flying over them.
Thanks for you feedback.

So what difficulty did you play?

You think I should make it more difficult? Yeah I could make it more challenging into the next version if more people will complain about being too easy :) Anyway the Chaos Realm will always be easy I am afraid as you can fly, right :)
whirledtsar
Posts: 108
Joined: Mon Mar 12, 2018 10:06 pm

Re: Penumbra (Hexen megawad) - Beta

Post by whirledtsar »

enkeli33 wrote: Thanks for you feedback.

So what difficulty did you play?

You think I should make it more difficult? Yeah I could make it more challenging into the next version if more people will complain about being too easy :) Anyway the Chaos Realm will always be easy I am afraid as you can fly, right :)
Skill 4 (ultraviolence equivalent) as fighter. Maybe in the chaos realm there could be arrows or fireballs coming from the ceiling to keep you from hugging it.
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Ichor
Posts: 1782
Joined: Wed Jul 23, 2003 9:22 pm

Re: Penumbra (Hexen megawad) - Beta

Post by Ichor »

Is this supposed to happen?
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enkeli33
Posts: 20
Joined: Sun Jul 11, 2010 11:37 am

Re: Penumbra (Hexen megawad) - Beta

Post by enkeli33 »

Ichor wrote:Is this supposed to happen?
Oh yes, when the circuit is completed, the machine poops many crystals... you need only one tho :)
enkeli33
Posts: 20
Joined: Sun Jul 11, 2010 11:37 am

Re: Penumbra (Hexen megawad) - Released

Post by enkeli33 »

Sorry to bump old topic, but it was released

https://www.moddb.com/mods/penumbra-hexen-megawad
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Ichor
Posts: 1782
Joined: Wed Jul 23, 2003 9:22 pm

Re: Penumbra (Hexen megawad) - Beta

Post by Ichor »

How do you download it from there?
enkeli33
Posts: 20
Joined: Sun Jul 11, 2010 11:37 am

Re: Penumbra (Hexen megawad) - Beta

Post by enkeli33 »

Ichor wrote:How do you download it from there?
Go to files... Penumbra and Download now.
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Caleb13
Posts: 324
Joined: Wed Jun 30, 2010 2:58 pm

Re: Penumbra (Hexen megawad) - Beta

Post by Caleb13 »

Ah nice, another Hexen with old-school feel, thanks for that. I agree with fluffyshambler it's easy most of the time, but with some nasty difficulty peaks (yorick's skull trap for example). That's not the main drawback of the mod, however. Firstly, the part after gem puzzle (2 heresiarch + 2 korax fight) is highly repetitive,it's basically the same corridor with different textures and monsters. Secondly, almost all maps are strictly linear, which is not what was original Hexen about. Still, it was good to play a Hexen mod that's not crammed chock-full with custom monsters and stuff.
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Mironicurse
Posts: 9
Joined: Sun May 15, 2016 5:13 pm
Location: Couch

Re: Penumbra (Hexen megawad) - Beta

Post by Mironicurse »

Hello. We got stuck in multiplayer in checkerboard world, on 2nd portal from room with stone, where you have to put gems there is room with 5 pillars (sadly no screenshot), i suppose they should lower but they didn't. Is this mod not so friendly with multiplayer? Tried to puke scrips with no success.

Otherwise looks and plays good, platforming without savestates is alittle harsh tho.
enkeli33
Posts: 20
Joined: Sun Jul 11, 2010 11:37 am

Re: Penumbra (Hexen megawad) - Beta

Post by enkeli33 »

Mironicurse wrote:Hello. We got stuck in multiplayer in checkerboard world, on 2nd portal from room with stone, where you have to put gems there is room with 5 pillars (sadly no screenshot), i suppose they should lower but they didn't. Is this mod not so friendly with multiplayer? Tried to puke scrips with no success.

Otherwise looks and plays good, platforming without savestates is alittle harsh tho.
Hi,
sorry about that, but I made it only for single, never tested in multi.. didn't even think about the multi at all.

Anyway now sure what place do you mean exactly... screenshot would be helpful. I know you mean The Void, but hard to say which place exactly :) Any chance you could describe it in more detail?
peewee_RotA
Posts: 307
Joined: Fri Feb 07, 2014 6:45 am

Re: Penumbra (Hexen megawad) - released

Post by peewee_RotA »

This was really fun. Had to bind 2 keys to use to hit that one button 1000 times. Great work!

Been testing things out with my rpg lite mod, and it worked pretty well too.
enkeli33
Posts: 20
Joined: Sun Jul 11, 2010 11:37 am

Re: Penumbra (Hexen megawad) - released

Post by enkeli33 »

peewee_RotA wrote:This was really fun. Had to bind 2 keys to use to hit that one button 1000 times. Great work!

Been testing things out with my rpg lite mod, and it worked pretty well too.
Glad you like it ;)

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