<WIP> Doom II Superficial Update

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Re: <WIP> Doom II Superficial Update

Postby SLON » Mon Nov 29, 2021 5:20 pm

A small update has been released. You can download it from the link below:

https://drive.google.com/file/d/11An06AJtbUXVqnCkmTzjCYl7K_YCu_hk/view?usp=sharing

As always, any ZDoom compatible port and the original Doom2 wad are required to run.

In fact, this was done a long time ago, but since I am now busy with a completely different project that has nothing to do with Doom, it’s better to release what is have.

As always, the main changes are for map 13, 16, and 31-32, for all the rest as far as.
SLON
 
Joined: 10 Feb 2017
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: <WIP> Doom II Superficial Update

Postby JohnnyTheWolf » Tue Nov 30, 2021 3:40 pm

I am really not sure what this project is about. You say the original pitch is no longer valid and you have been posting screenshots of Doom 1 levels.

Is it a reimagining of Doom 1 in Doom II? A remake of Doom II?
JohnnyTheWolf
 
Joined: 05 Oct 2015

Re: <WIP> Doom II Superficial Update

Postby SLON » Wed Dec 01, 2021 9:06 pm

This is a cosmetic improvement to the Doom 2 levels.

Segments of Doom 1 from a parallel development project, but now it is in freeze (I can put it, but there are only a few changed levels).
SLON
 
Joined: 10 Feb 2017
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

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