[Community Sequel] [FINISHED] 40 Monsters Challenge

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Sat Sep 12, 2020 5:02 am

Alright so I played howe's first submitted map and I gotta say it's pretty good. Simple, but good. The flow was right, I didn't get lost, ammo was enough, and the encounters were fun. Secrets were a little obvious I think, but it's not that much of a problem. I'd say this map definitely goes in a "tech hell" slot. Looks like it's good to go. Will wait for you to finalize it before I put it in the dev build.

What mutator does the first map have anyway?
Accensus
 
Joined: 11 Feb 2016

Re: [Community Sequel] 40 Monsters Challenge

Postby howeartistic » Sat Sep 12, 2020 10:48 am

@Rifleman Thanks, brother! I need to rework the keys and doors a lil. I actually really like
that you can skip a bit if you explore. Of course, it's a liiil bit tougher with the current
enemies, lol. I appreciate you giving it a run! :D

@Accensus Thanks to you as well, brother! Still getting better at secrets, but I'm glad the
flow is working. That's most important to me. I think the mutator was "one colour",
supposed to be mostly warm colours, but I should tweak the lighting more.

I also whipped up a level set in a canyon last night. Going to give it a couple more days to
boil, but I might be able to get 4 maps done by the deadline? haha We'll see! Stay safe,
my dudes!
User avatar
howeartistic
 
Joined: 16 Aug 2020

Re: [Community Sequel] 40 Monsters Challenge

Postby CBM » Wed Sep 16, 2020 12:19 pm

howeartistic wrote:Also, CBM, if you check it out, this is what I was talking about with getting the flow
down before I worry about too much detail, etc. The monsters and items are just
placeholders.


I see your point. But everybody has their own way of doing things.
However, it has become clear to me that a lot of map geometry that other people find good,
is often not something I find particular appealing.

Also, the whole linear "flow" is boring, I like maps that lets players complete the map in various sequences, like the aztek map... you can fetch the 3 keys in any order you like

my plan for the city map:
add a script that require the player to find 3 keys and use them to power on 3 generators to power the teleporter
different monsters and monster placement

my plan for the aztek map:
different monsters and monster placement

I may or may not post new versions of those maps (city and aztek),
but its not a particular high priority for me at this time
and they may or may not be done when I fell like completing them.

I have not been working on those maps since the last versions I posted.
User avatar
CBM
Imp Slayer
 
Joined: 09 Oct 2019
Location: The Shores of Hell
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: nVidia with Vulkan support

Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Thu Oct 01, 2020 12:23 pm

@howeartistic: Do you have any updates planned for your map(s)? If not, feel free to do the write-up and re-send the map(s) so I can add it to the list.
Accensus
 
Joined: 11 Feb 2016

Re: [Community Sequel] 40 Monsters Challenge

Postby Voltcom9 » Tue Oct 27, 2020 6:12 pm

Is this still alive? It's been radio silent around here...
User avatar
Voltcom9
Was into the Outrun 80's aesthetic before it became mainsteam
 
Joined: 27 May 2016
Location: the Frozen North.

Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Wed Oct 28, 2020 4:41 am

For the most part, yeah. Not much going on this time around, sadly. Waiting for the deadline in a few days so we can start finalizing things.
Accensus
 
Joined: 11 Feb 2016

Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Sat Oct 31, 2020 5:10 pm

Alright, deadline's here. Thank you all for participating. I'll give it a few days to do bugfixing and wrap it up. Still no exact release date, but ETA is around the end of this month.
Accensus
 
Joined: 11 Feb 2016

Re: [Community Sequel] 40 Monsters Challenge

Postby 9Rifleman » Sun Nov 01, 2020 4:01 am

Accensus wrote:Alright, deadline's here. Thank you all for participating. I'll give it a few days to do bugfixing and wrap it up. Still no exact release date, but ETA is around the end of this month.


Looking forward to seeing the whole thing completed! And thanks for having me :)
User avatar
9Rifleman
Ripeth and teareth
 
Joined: 15 Dec 2019
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: [Community Sequel] 40 Monsters Challenge

Postby Voltcom9 » Sun Nov 01, 2020 4:33 pm

Despite there being less turnout for this CP, I'm still looking forward to playing through it! 20 Monsters was a great experience and I think this too will be a lot of fun. Thanks for hosting the sequel, that nobody expected!
User avatar
Voltcom9
Was into the Outrun 80's aesthetic before it became mainsteam
 
Joined: 27 May 2016
Location: the Frozen North.

Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Thu Dec 03, 2020 5:25 am

The release date is going to be around December 13th. Give or take 1-2 days.
Accensus
 
Joined: 11 Feb 2016

Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Sat Dec 12, 2020 4:59 am

It's finally here! Download link to version 1.0 is in the main post.

Spoiler: My thoughts/dev rant
Accensus
 
Joined: 11 Feb 2016

Re: [Community Sequel] 40 Monsters Challenge

Postby Vostyok » Sat Dec 12, 2020 5:17 am

Awesomesauce!

Well done for getting this far!
Apologies for not having attended this chapter, been exceptionally busy this year with... many issues.

Will have a full playthrough of this at some point and record my thoughts, but noticed for now you are lacking a titlescreen.

Can offer services whipping summint up if no one else is available :D
User avatar
Vostyok
Picture by RetroMuffin34 <3
 
Joined: 17 Jan 2015
Location: New Eden
Discord: Vostyok#3164

Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Sat Dec 12, 2020 5:30 am

Vostyok wrote:Awesomesauce!

Well done for getting this far!
Apologies for not having attended this chapter, been exceptionally busy this year with... many issues.

Thank you! And no worries, this year has been wack for all of us, so I understand.

Vostyok wrote:Will have a full playthrough of this at some point and record my thoughts, but noticed for now you are lacking a titlescreen.

Can offer services whipping summint up if no one else is available :D

That'd be awesome! I tried making a titlescreen but after spending half a day trying to think of something cool I just gave up, lol. Tell you what, I'll let you know if/when there is a planned 1.1 release so you can whip up a titlescreen for it if you have the time. Hold on for now just in case there ends up being no release anytime soon.
Accensus
 
Joined: 11 Feb 2016

Re: [Community Sequel] 40 Monsters Challenge

Postby 9Rifleman » Sat Dec 12, 2020 10:07 am

Ooooh, finally! :)

Thank you again Accensus for heading this project and giving me a part in it. Can't wait to give it a spin :)
User avatar
9Rifleman
Ripeth and teareth
 
Joined: 15 Dec 2019
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: [Community Sequel] 40 Monsters Challenge

Postby Voltcom9 » Sat Dec 12, 2020 12:55 pm

I've played through the first 5 maps and have really enjoyed this so far. I'm glad to see it in it's completed form. As much as I loved the 20 monsters community project, this actually feels more like a serious project because of the extended bestiary. From what I've seen of it so far, it's really solid. The OTEX inclusion was a good idea too for the record. Great job to everyone that contributed to this.
User avatar
Voltcom9
Was into the Outrun 80's aesthetic before it became mainsteam
 
Joined: 27 May 2016
Location: the Frozen North.

PreviousNext

Return to Levels

Who is online

Users browsing this forum: No registered users and 2 guests