howeartistic wrote:Also, CBM, if you check it out, this is what I was talking about with getting the flow
down before I worry about too much detail, etc. The monsters and items are just
placeholders.
I see your point. But everybody has their own way of doing things.
However, it has become clear to me that a lot of map geometry that other people find good,
is often not something I find particular appealing.
Also, the whole linear "flow" is boring, I like maps that lets players complete the map in various sequences, like the aztek map... you can fetch the 3 keys in any order you like
my plan for the city map:
add a script that require the player to find 3 keys and use them to power on 3 generators to power the teleporter
different monsters and monster placement
my plan for the aztek map:
different monsters and monster placement
I may or may not post new versions of those maps (city and aztek),
but its not a particular high priority for me at this time
and they may or may not be done when I fell like completing them.
I have not been working on those maps since the last versions I posted.