[Community Sequel] 40 Monsters Challenge

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Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Sat Sep 12, 2020 5:02 am

Alright so I played howe's first submitted map and I gotta say it's pretty good. Simple, but good. The flow was right, I didn't get lost, ammo was enough, and the encounters were fun. Secrets were a little obvious I think, but it's not that much of a problem. I'd say this map definitely goes in a "tech hell" slot. Looks like it's good to go. Will wait for you to finalize it before I put it in the dev build.

What mutator does the first map have anyway?
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Re: [Community Sequel] 40 Monsters Challenge

Postby howeartistic » Sat Sep 12, 2020 10:48 am

@Rifleman Thanks, brother! I need to rework the keys and doors a lil. I actually really like
that you can skip a bit if you explore. Of course, it's a liiil bit tougher with the current
enemies, lol. I appreciate you giving it a run! :D

@Accensus Thanks to you as well, brother! Still getting better at secrets, but I'm glad the
flow is working. That's most important to me. I think the mutator was "one colour",
supposed to be mostly warm colours, but I should tweak the lighting more.

I also whipped up a level set in a canyon last night. Going to give it a couple more days to
boil, but I might be able to get 4 maps done by the deadline? haha We'll see! Stay safe,
my dudes!
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Re: [Community Sequel] 40 Monsters Challenge

Postby CBM » Wed Sep 16, 2020 12:19 pm

howeartistic wrote:Also, CBM, if you check it out, this is what I was talking about with getting the flow
down before I worry about too much detail, etc. The monsters and items are just
placeholders.


I see your point. But everybody has their own way of doing things.
However, it has become clear to me that a lot of map geometry that other people find good,
is often not something I find particular appealing.

Also, the whole linear "flow" is boring, I like maps that lets players complete the map in various sequences, like the aztek map... you can fetch the 3 keys in any order you like

my plan for the city map:
add a script that require the player to find 3 keys and use them to power on 3 generators to power the teleporter
different monsters and monster placement

my plan for the aztek map:
different monsters and monster placement

I may or may not post new versions of those maps (city and aztek),
but its not a particular high priority for me at this time
and they may or may not be done when I fell like completing them.

I have not been working on those maps since the last versions I posted.
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Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Thu Oct 01, 2020 12:23 pm

@howeartistic: Do you have any updates planned for your map(s)? If not, feel free to do the write-up and re-send the map(s) so I can add it to the list.
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Re: [Community Sequel] 40 Monsters Challenge

Postby Voltcom9 » Tue Oct 27, 2020 6:12 pm

Is this still alive? It's been radio silent around here...
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