9Rifleman wrote:@CBM:would you mind testing maps 33 and 34 for me?
I did try them. They seem to be on a good way.
tweaked monster spawning:
2 monster types are selected for each skill level, 20 of each type are spawned
- no barons, viles, spider masterminds, arachnotrons or cyberdemons
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if (GameSkill() == SKILL_VERY_EASY) //“I'm Too Young to Die” in Doom.
{
MinMonsterType = T_ZOMBIE; //4
MaxMonsterType = T_IMP; //5
}
else if (GameSkill() == SKILL_EASY) //“Hey, Not Too Rough" in Doom.
{
MinMonsterType = T_SHOTGUY; // 1
MaxMonsterType = T_CHAINGUY; // 2
}
else if (GameSkill() == SKILL_NORMAL) //“Hurt Me Plenty” in Doom.
{
MinMonsterType = T_CACODEMON; // 19
MaxMonsterType = T_REVENANT; // 20
}
else if (GameSkill() == SKILL_HARD) //“Ultra-Violence” in Doom.
{
MinMonsterType = T_PAINELEMENTAL; // 115
MaxMonsterType = T_WOLFSS; // 116
}
else if (GameSkill() == SKILL_VERY_HARD) // “Nightmare!” in Doom.
{
MinMonsterType = T_STEALTHMANCUBUS; // 123
MaxMonsterType = T_STEALTHREVENANT; // 124
}
all suggested changes added to aztek pyramid map, except the exit rooms... they may seem to be not needed, but I want to keep them.
they have been made more 'pyramid' like too
....
the city map is underway...
when city map is done then an alpha 3 will be posted here... and both maps will use the same spawning system
...detailing in progress in the city...