[Community Sequel] [FINISHED] 40 Monsters Challenge

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Re: [Community Sequel] 40 Monsters Challenge

Postby 9Rifleman » Sat Aug 22, 2020 8:24 am

@Accensus: it was mean for Howe, as he said he played it, but glad you liked it. Wanted to make sure the lifts are okay, before I move to finish it :)

@Howe: the look of the lobby is intentional ;) And thanks for feedback :)
-------------------------------------------------------------------------------------------------------------------------------------
EDIT: First RC build of 21 here: https://1drv.ms/u/s!Ah6QW7KGO2TPuYoOzUk ... w?e=XqsC29

Changes from the previous build:

+new skybox
+new lights
+added several monsters
+new secrets
+decorations
+items
+exit now present and working

Spoiler:


Other than 21, I am polishing my other maps, so you can expect new builds soon. Things to do:

Spoiler:
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Re: [Community Sequel] 40 Monsters Challenge

Postby CBM » Sun Aug 23, 2020 11:00 am

howeartistic wrote:*suffers severe HL1 cargo jumping flashbacks* FREEMAN, YOU FOOL!

haha Your map is great so far! It's cool to see how other people work. I'd go insane if I didn't throw down some textures, lmao! Love the end room, very cool.

Also, CBM, thanks for the love, brother! I'm already working on a couple new maps for the challenge, one is like a car factory from Hell? lol That first map I probably won't touch again, it'll be a good time capsule a year from now when I'm real decent dere, bud. B-)

Stay greasy, boys!


Looking forward too see more of your work! Welcome to the team dude! :-D
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Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Mon Aug 24, 2020 8:03 pm

Spoiler: MAP21
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Re: [Community Sequel] 40 Monsters Challenge

Postby 9Rifleman » Mon Aug 24, 2020 11:48 pm

Fixed. Also fixed a couple more little things.

That's it then, my last map is complete :) I will go through all of them now and fix what I can find and reupload new builds as a single pack.

And then I'll just lurk here, watching the progress and getting psyched for the release :)
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Re: [Community Sequel] 40 Monsters Challenge

Postby CBM » Thu Aug 27, 2020 3:55 am

9Rifleman wrote:Fixed. Also fixed a couple more little things.

That's it then, my last map is complete :) I will go through all of them now and fix what I can find and reupload new builds as a single pack.

And then I'll just lurk here, watching the progress and getting psyched for the release :)

if you get bored, then you are most welcome to join the GZDoom^-1 project as well,
different concept but just as fun :D
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Re: [Community Sequel] 40 Monsters Challenge

Postby CBM » Sat Aug 29, 2020 2:01 am

update to hell pyramid

Image

todo

complete texturing
complete puzzle element
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Re: [Community Sequel] 40 Monsters Challenge

Postby howeartistic » Sat Aug 29, 2020 12:47 pm

CBM wrote:update to hell pyramid

todo

complete texturing
complete puzzle element


That looks awesome! How'd you do the liquid below the floor?! :O
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Re: [Community Sequel] 40 Monsters Challenge

Postby 9Rifleman » Sat Aug 29, 2020 1:05 pm

@Howe: Here you are: https://zdoom.org/wiki/Creating_3D_bridges

For whenever you need more than one floor and ceiling. :)
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Re: [Community Sequel] 40 Monsters Challenge

Postby CBM » Sat Aug 29, 2020 1:48 pm

howeartistic wrote:
CBM wrote:update to hell pyramid

todo

complete texturing
complete puzzle element


That looks awesome! How'd you do the liquid below the floor?! :O

Thanks... using the magic of gzdoom :D

one tag for a floor 3d sector and one tag for a liquid 3D sector,
a sector can have multiple tags that each grant something special to a sector
Last edited by CBM on Sat Aug 29, 2020 1:57 pm, edited 1 time in total.
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Re: [Community Sequel] 40 Monsters Challenge

Postby CBM » Sat Aug 29, 2020 1:48 pm

first test version of the hell pyramid is ready:

https://www.dropbox.com/s/0nfotpw10cq0m ... d.rar?dl=0

currently occupies slot 01, but will be moved to correct map slot when ready
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Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Sun Aug 30, 2020 5:41 am

Spoiler: MAP33/34 (dunno)
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Re: [Community Sequel] 40 Monsters Challenge

Postby CBM » Sun Aug 30, 2020 10:40 am

Accensus wrote:
Spoiler: MAP33/34 (dunno)


hm, I might need to try doing a smaller pyramid

working on another type of pyramid, aztek this time... it will be smaller (map 33)

Image

4 areas available from main chamber, each with visual clues:

Image Image
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Re: [Community Sequel] 40 Monsters Challenge

Postby CBM » Mon Aug 31, 2020 3:35 am

more WIP Aztek pyramid pictures

Image Image Image Image

Image
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Re: [Community Sequel] 40 Monsters Challenge

Postby CBM » Mon Aug 31, 2020 8:00 am

started urban map for map 34... inspired by cs and cod...

enlarge and shrink maps on hold for now...

Image

more...

Image Image

Image Image Image Image
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Re: [Community Sequel] 40 Monsters Challenge

Postby CBM » Mon Aug 31, 2020 11:19 pm

latests urban map update (map 34)

Image Image

Image

todo:

- monsters
- locked doors
- keys
- exit area
- more urban stuff

latests aztek map update (map 33)

Image

todo:

- polyobject doors
- locked doors
- exit area
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