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Re: [Community Sequel] 40 Monsters Challenge

Posted: Fri Jul 31, 2020 2:22 pm
by 9Rifleman
So this is my idea, mostly finished second chamber . This map is basically slowly becoming my Tricks and Traps.

[spoiler]

I was contemplating adding more challenge to the trap:

1) Either make it go 'fire nova' in 8 directions when it is being deactivated as a last attempt to kill you.
2) Or, to deactivate it, you'd actually have to pick up the key, probably having to sacrifice some health, but you'd get a soulsphere as a reward for surviving.

But then it seemed a bit too much.[/spoiler]

Tested some music, too. Not implemented yet, but I think I have a good candidate :)

EDIT: Got the mirror maze mostly done, a little spoiler. Also, the music is in and I think it fits perfectly.

[spoiler][/spoiler]

EDIT2: This is an actual spoiler, mostly finished 'ritual'.

Spoiler:

Re: [Community Sequel] 40 Monsters Challenge

Posted: Sun Aug 02, 2020 3:45 am
by CBM
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firetrap etc...

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if crossing line fireball comes, if hit then only next time it comes else it continues

avoid using crouching

Re: [Community Sequel] 40 Monsters Challenge

Posted: Sun Aug 02, 2020 7:07 am
by CBM
trap count so far

2 fire traps, 2 pits, 2 crushers

Re: [Community Sequel] 40 Monsters Challenge

Posted: Sun Aug 02, 2020 7:50 am
by 9Rifleman
So I am nearing completion on 36 and as always, I made a video of the whole thing(SPOILER). Just needs some polishing.

I use FIREBLU as a malevolent magic element with different effects. A lot of red-blue goodness.

Spoiler:

Re: [Community Sequel] 40 Monsters Challenge

Posted: Sun Aug 02, 2020 9:25 am
by Accensus
I'm avoiding the spoilers for this particular map. :P
Can't wait to play it.

Re: [Community Sequel] 40 Monsters Challenge

Posted: Sun Aug 02, 2020 10:27 am
by 9Rifleman
Accensus wrote:I'm avoiding the spoilers for this particular map. :P
Can't wait to play it.


And here you go, first finishable build(exit does not work if there is no MAP37). :) Plus new build of 6 and 25.

Author(s): Rifleman
Map Name: Extispacist's Realm
Music: Blood - Cryptic Passage
Slot: MAP36
Mutators: 9, 11, 19

Misc Texture Credits: Ola Björling for OTEX

https://1drv.ms/u/s!Ah6QW7KGO2TPuYoJP6x ... A?e=4oDivu

I made the music better in 6, but still not ideal. But now it does not exceed size limit.

Re: [Community Sequel] 40 Monsters Challenge

Posted: Sun Aug 02, 2020 10:33 am
by Accensus
Bueno. I'll give 36 a shot tomorrow.

Re: [Community Sequel] 40 Monsters Challenge

Posted: Sun Aug 02, 2020 12:27 pm
by CBM
mere

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Re: [Community Sequel] 40 Monsters Challenge

Posted: Sun Aug 02, 2020 11:16 pm
by 9Rifleman
@CBM: Not sure if intended, but it looks like veil to me. Cool. Queen's chambers, perhaps? :D

Re: [Community Sequel] 40 Monsters Challenge

Posted: Mon Aug 03, 2020 1:06 am
by CBM
9Rifleman wrote:@CBM: Not sure if intended, but it looks like veil to me. Cool. Queen's chambers, perhaps? :D


good guess :)

kings chamber, queens chamber, spinx:

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currently experimenting with linedef portals that will connect rooms in unexpected ways to confuse the player

I have yet to fill all of the pyramids interior, its a lot of work, I have chosen spawn points for 3 monsters so far

Re: [Community Sequel] 40 Monsters Challenge

Posted: Mon Aug 03, 2020 4:04 am
by CBM
CBM wrote:
9Rifleman wrote:@CBM: Not sure if intended, but it looks like veil to me. Cool. Queen's chambers, perhaps? :D

Btw your map 36 seems kind of short based on the video?

Re: [Community Sequel] 40 Monsters Challenge

Posted: Mon Aug 03, 2020 5:11 am
by 9Rifleman
CBM wrote:
CBM wrote:
9Rifleman wrote:@CBM: Not sure if intended, but it looks like veil to me. Cool. Queen's chambers, perhaps? :D

Btw your map 36 seems kind of short based on the video?


It isn't long, but then again, I know exactly how to play it, so it seems shorter. Plus I focused more on atmosphere over length :)

Re: [Community Sequel] 40 Monsters Challenge

Posted: Mon Aug 03, 2020 6:23 am
by Accensus
[spoiler=MAP36]- The text for the Archvile is a tad small for some reason. If you are printing it via HudMessage, it's a good idea to add the flag that logs it to the console as well.
- Should turn off infighting in MAPINFO. The last battle was a tad easy because the Archnotron was preoccupied with shooting the Baron.

Honestly there isn't much to say in terms of criticism. The map is short, looks great, plays great, and feels great. Excellent work, Rifleman.[/spoiler]

Re: [Community Sequel] 40 Monsters Challenge

Posted: Mon Aug 03, 2020 6:53 am
by 9Rifleman
Thanks for the praise! And to address your feedback:

- I am using HudMessageOnActor, it displays the text 'on actor' and it moves when you move, but yeah, it is a bit too small, since you can't move. I will play around with with the HUD size, that should fix it.
- I was thinking the same thing, so I will.

Re: [Community Sequel] 40 Monsters Challenge

Posted: Tue Aug 04, 2020 2:15 pm
by CBM
actual chamber of the king, ancient magic etc

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