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So this is my idea, mostly finished second chamber . This map is basically slowly becoming my Tricks and Traps.
Spoiler:
I was contemplating adding more challenge to the trap:
1) Either make it go 'fire nova' in 8 directions when it is being deactivated as a last attempt to kill you. 2) Or, to deactivate it, you'd actually have to pick up the key, probably having to sacrifice some health, but you'd get a soulsphere as a reward for surviving.
But then it seemed a bit too much.
Tested some music, too. Not implemented yet, but I think I have a good candidate
EDIT: Got the mirror maze mostly done, a little spoiler. Also, the music is in and I think it fits perfectly.
Spoiler:
EDIT2: This is an actual spoiler, mostly finished 'ritual'.
Spoiler:
Last edited by 9Rifleman on Sun Aug 02, 2020 4:53 am, edited 1 time in total.
9Rifleman
Ripeth and teareth
Joined: 15 Dec 2019
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: Yes (Using Development/Testing Version)
- The text for the Archvile is a tad small for some reason. If you are printing it via HudMessage, it's a good idea to add the flag that logs it to the console as well. - Should turn off infighting in MAPINFO. The last battle was a tad easy because the Archnotron was preoccupied with shooting the Baron.
Honestly there isn't much to say in terms of criticism. The map is short, looks great, plays great, and feels great. Excellent work, Rifleman.
Thanks for the praise! And to address your feedback:
- I am using HudMessageOnActor, it displays the text 'on actor' and it moves when you move, but yeah, it is a bit too small, since you can't move. I will play around with with the HUD size, that should fix it. - I was thinking the same thing, so I will.
9Rifleman
Ripeth and teareth
Joined: 15 Dec 2019
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: Yes (Using Development/Testing Version)