Map MAP31 "Hell Castle"
{
Author = "CBM"
Music = "D_MAP31"
Next = "MAP32"
Sky1 = "BLOOD2"
}
CBM wrote:is map 31 considered completed now?
Yeap!
Cool! Thanks..
pyramid progress:
Re: [Community Sequel] 40 Monsters Challenge
Posted: Sun Jul 26, 2020 1:01 pm
by Accensus
I absolutely love pyramids. Can't wait to play this.
Re: [Community Sequel] 40 Monsters Challenge
Posted: Sun Jul 26, 2020 1:16 pm
by CBM
Accensus wrote:I absolutely love pyramids. Can't wait to play this.
pyramids are nice, they are some of my favorite ancient structures as well
I'm looking at pictures of pyramids for inspiration, I hope I will also be able to add some cool traps and stuff to the interior
added some decoration to the entrance
Re: [Community Sequel] 40 Monsters Challenge
Posted: Mon Jul 27, 2020 2:12 pm
by 9Rifleman
First trial chamber is now almost complete, behold
Spoiler:
Not sure yet how I'm gonna make it MP ready though...will have to do some scripting.
Re: [Community Sequel] 40 Monsters Challenge
Posted: Mon Jul 27, 2020 2:27 pm
by Conmon
I have returned to Doom after an unfortunate wipe of a different project I'd spent hundreds of hours on.
At any rate, I'm getting back to work on my second map slot, I'll also touch up some things in my first map. ALSO: am I getting the impression you'd prefer mod files over MIDIs in submitted maps? I'm good with either, personally!
Re: [Community Sequel] 40 Monsters Challenge
Posted: Tue Jul 28, 2020 1:08 am
by Accensus
Conmon wrote:an unfortunate wipe of a different project I'd spent hundreds of hours on.
Fucking OUCH. Sorry to hear.
Conmon wrote:ALSO: am I getting the impression you'd prefer mod files over MIDIs in submitted maps?
Nah, I don't really have any personal preference.
9Rifleman wrote:First trial chamber is now almost complete, behold
Ooooh, fancy!
Re: [Community Sequel] 40 Monsters Challenge
Posted: Wed Jul 29, 2020 2:43 am
by CBM
been practicing using the strife dialog system and portals for further development of the pyramid level
Re: [Community Sequel] 40 Monsters Challenge
Posted: Thu Jul 30, 2020 1:55 am
by CBM
the pyramid can now be entered by the magic of line portals
The door is just a regular lower floor to nearest type thing atm, but I might make it a poly object door.
Trying o decide the following atm
1) polydoor main door or just lower to nearest floor?
2) tardis pyramid (bigger on the inside) or not?
EDIT, update
Re: [Community Sequel] 40 Monsters Challenge
Posted: Thu Jul 30, 2020 6:27 am
by CBM
CBM wrote:the pyramid can now be entered by the magic of line portals
The door is just a regular lower floor to nearest type thing atm, but I might make it a poly object door.
Trying o decide the following atm
1) polydoor main door or just lower to nearest floor?
2) tardis pyramid (bigger on the inside) or not?
EDIT, update
EDIT, update II
beware of the curse of the demonic pharao, the baron of hell
Re: [Community Sequel] 40 Monsters Challenge
Posted: Thu Jul 30, 2020 8:28 am
by CBM
more..
Re: [Community Sequel] 40 Monsters Challenge
Posted: Fri Jul 31, 2020 3:04 am
by CBM
I find myself torn between what people apparently vote as being top-of-the-line levels, what I personally like and doing something different
Take for example the top 100 levels of all time on doomworld... I can certainly see interesting bits of architecture and other interesting bits here and there.. but honestly... generally most of them do not suite my tastes at all
my goal will always be to creative levels that combine looks and fun
anyway... I am satisfied with how he castle level turned out.. I hope it will be able to stand out as much as my original attempt at map 31 was supposed to do... because... who would want a level that just looks like any old level?....
and now, for the latest screenshots from the WIP pyramid level:
Don't wanna go overboard, just to spice up a fight. Hit a slight creative snag this week, as my original plans to use some kind of polyobject based challenge went nowhere. So besides the potential 'projectile trap room', I'd like to include a small mirror maze, as one of the skull key challenges.
Don't wanna go overboard, just to spice up a fight. Hit a slight creative snag this week, as my original plans to use some kind of polyobject based challenge went nowhere. So besides the potential 'projectile trap room', I'd like to include a small mirror maze, as one of the skull key challenges.
I Really Hope it is since I plan to add traps and such like that to my pyramid
Don't wanna go overboard, just to spice up a fight. Hit a slight creative snag this week, as my original plans to use some kind of polyobject based challenge went nowhere. So besides the potential 'projectile trap room', I'd like to include a small mirror maze, as one of the skull key challenges.