CBM wrote:what do you think of the stone arc? should it be something darker like metal instead?
Use marble instead.
CBM wrote:I'd like 2 more map slots, so I can continue with other maps after this one gets completed
Please tell me which ones.
CBM wrote:what do you think of the stone arc? should it be something darker like metal instead?
CBM wrote:I'd like 2 more map slots, so I can continue with other maps after this one gets completed
Accensus wrote:CBM wrote:what do you think of the stone arc? should it be something darker like metal instead?
Use marble instead.CBM wrote:I'd like 2 more map slots, so I can continue with other maps after this one gets completed
Please tell me which ones.
Accensus wrote:I quite like those ideas. Also, feedback.
[spoiler=MAP31]- Reduce the duration of the message on the top of the screen.
- The kill counter can be a too intrusive imo. Not sure if it's needed anyway.
- There's some Z fighting between the textures where the invulnerability sphere is. The textures flicker if you move.
- Maybe randomly remove 1-3 bridge segments as to increase the danger levels. Make the player have to jump the gap.
- The flickering on the textures because of the brightness change looks rather weird imo. I think it'd look better without it or if it's smoothed out somehow.
- Mark the edges that lead to the lava as monster blocking. Otherwise monsters fall into the lava.
- As much as I like reflective floors, they're too performance intensive for this map. Please remove them. They're much better suited in indoor areas that have lots of one-sided linedefs.
- The MARBFACE textures don't look so good when used as floor tiles.
- The kill script isn't mod compatible. Instead of using a hardcoded 40, use https://zdoom.org/wiki/GetLevelInfo with LEVELINFO_TOTAL_MONSTERS so the script is automatically adjusted to the real number.
That said, as Duke Nukem would say: "aaaaaahhh, muuuuuuuuuch better!"
I love this version of MAP31. Aside from the things mentioned above, this is a good level and I liked it, despite the sheer number of hitscanners. Very good work.[/spoiler]
Accensus wrote:I quite like those ideas.
Accensus wrote:Excellent work on MAP31. I'll include it in our build now.
EDIT: What music should MAP31 have? Or should I leave it silent?
Accensus wrote:I have no idea. It's your map, I'm not good at picking music for other people's maps. Try looking for something in https://modarchive.org/
CBM wrote:but does it just need to be downloaded, named D_MAP31 and then somehow added to mapinfo?
Accensus wrote:CBM wrote:but does it just need to be downloaded, named D_MAP31 and then somehow added to mapinfo?
Correct. Did it a few hours ago.