[Community Sequel] [FINISHED] 40 Monsters Challenge

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Sun May 10, 2020 3:33 pm

Marisa Kirisame wrote:Well, it's my lucky number, so gimme that MAP13.

Donezo. Let me know when you've picked a mutator (this is probably the wrong word for it but my dictionary is too poor to think of anything else atm).

Rachael wrote:I'll take the Village Idiot spot. I basically stand around and pretend I am doing something right?

Well, last time the village idiot made a map at least. :P
Real talk, the spot is actually somewhat historical and I don't really have any criteria for it except maybe "project member is a goofball and they embrace being the village idiot." We'll see if anyone even gets assigned to that by the time this gets released.
Accensus
 
Joined: 11 Feb 2016

Re: [Community Sequel] 40 Monsters Challenge

Postby Marisa the Magician » Mon May 11, 2020 5:23 am

I'm picking mutator #18, since it's my field of expertise :V
User avatar
Marisa the Magician
ZScript Crimester
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: Marisa the Magician#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Mon May 11, 2020 5:46 am

Updated. Thanks!
Accensus
 
Joined: 11 Feb 2016

Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Mon May 11, 2020 2:58 pm

Friendly reminder that the mutator list is not exhaustive. If you have any fun ideas, please let me know and I will update the list with them if they can work out.
Accensus
 
Joined: 11 Feb 2016

Re: [Community Sequel] 40 Monsters Challenge

Postby Zero X. Diamond » Tue May 12, 2020 2:45 am

mutator: map cannot actually be beaten and you're forced to stay in it forever
User avatar
Zero X. Diamond
Now get your ass out there and save the world!
 
Joined: 22 Dec 2009

Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Tue May 12, 2020 2:54 am

That would probably go well with "dark and spooky".
Accensus
 
Joined: 11 Feb 2016

Re: [Community Sequel] 40 Monsters Challenge

Postby ZioMcCall » Tue May 12, 2020 12:49 pm

You know,is being a while since i modded Doom and considerin i was in the first project,i wanna join in.
I would like to take Map26 with the mutator number 19.
User avatar
ZioMcCall
I'm not dead....yet
 
Joined: 05 Dec 2014
Location: Senigallia,Italy

Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Tue May 12, 2020 1:23 pm

Gotcha. Thanks for participating in the sequel, too!
Accensus
 
Joined: 11 Feb 2016

Re: [Community Sequel] 40 Monsters Challenge

Postby Voltcom9 » Tue May 12, 2020 6:44 pm

Alright having mulled over the mutators in the design doc I've decided to try to apply several of them as opposed to just one.

8 - Floor is lava.
10- Map must have 1 barrel and exactly 1 barrel and it must be all important.
14 -Majority of a map is in two colors.

With that, wish me luck. This is going to be "challenging" to create I think.
User avatar
Voltcom9
 
Joined: 27 May 2016

Re: [Community Sequel] 40 Monsters Challenge

Postby SoulCircle » Tue May 12, 2020 6:46 pm

Rachael wrote:I'll take the Village Idiot spot. I basically stand around and pretend I am doing something right?


Are you challenging me?!

Anyways, I'll take Map02 with the mutations of 1 and 18. (I sent this in DM, but I figured I'd put it here to avoid confusion.)
User avatar
SoulCircle
Something horrific and pixelated
 
Joined: 02 Aug 2016
Location: Hell
Discord: Jigglesworth#9147
Twitch ID: deathlordreaper
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [Community Sequel] 40 Monsters Challenge

Postby Rachael » Tue May 12, 2020 7:09 pm

SoulCircle wrote:Are you challenging me?!

Nah, you can have it. :P
User avatar
Rachael
^ walking stack of unfinished projects ^
Admin
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle

Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Wed May 13, 2020 12:10 am

Voltcom9 wrote:Alright having mulled over the mutators in the design doc I've decided to try to apply several of them as opposed to just one.

8 - Floor is lava.
10- Map must have 1 barrel and exactly 1 barrel and it must be all important.
14 -Majority of a map is in two colors.

With that, wish me luck. This is going to be "challenging" to create I think.


OP updated. Good luck!

SoulCircle wrote:
Rachael wrote:I'll take the Village Idiot spot. I basically stand around and pretend I am doing something right?


Are you challenging me?!

Anyways, I'll take Map02 with the mutations of 1 and 18. (I sent this in DM, but I figured I'd put it here to avoid confusion.)

A champion appears! Wrote ye down mate.
Accensus
 
Joined: 11 Feb 2016

Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Wed May 13, 2020 3:08 pm

Edited the music naming convention in the doc. Apparently naming your music just MAPXX is a really bad idea because it clashes with the map lump. Please use D_MAPXX instead. Today I learned...
Accensus
 
Joined: 11 Feb 2016

Re: [Community Sequel] 40 Monsters Challenge

Postby SoulCircle » Wed May 13, 2020 5:54 pm

I am so happy that I wasn't the one who messed that up, like I usually am. Sorry you had to find out with my map, dude. :lol:
User avatar
SoulCircle
Something horrific and pixelated
 
Joined: 02 Aug 2016
Location: Hell
Discord: Jigglesworth#9147
Twitch ID: deathlordreaper
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Thu May 14, 2020 1:01 am

I dun goofed!
Accensus
 
Joined: 11 Feb 2016

PreviousNext

Return to Levels

Who is online

Users browsing this forum: No registered users and 2 guests