[Community Sequel] [FINISHED] 40 Monsters Challenge

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: [Community Sequel] 40 Monsters Challenge

Post by Accensus »

Marisa Kirisame wrote:Well, it's my lucky number, so gimme that MAP13.
Donezo. Let me know when you've picked a mutator (this is probably the wrong word for it but my dictionary is too poor to think of anything else atm).
Rachael wrote:I'll take the Village Idiot spot. I basically stand around and pretend I am doing something right?
Well, last time the village idiot made a map at least. :P
Real talk, the spot is actually somewhat historical and I don't really have any criteria for it except maybe "project member is a goofball and they embrace being the village idiot." We'll see if anyone even gets assigned to that by the time this gets released.
User avatar
Marisa the Magician
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia
Contact:

Re: [Community Sequel] 40 Monsters Challenge

Post by Marisa the Magician »

I'm picking mutator #18, since it's my field of expertise :V
Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: [Community Sequel] 40 Monsters Challenge

Post by Accensus »

Updated. Thanks!
Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: [Community Sequel] 40 Monsters Challenge

Post by Accensus »

Friendly reminder that the mutator list is not exhaustive. If you have any fun ideas, please let me know and I will update the list with them if they can work out.
User avatar
Zero X. Diamond
Posts: 675
Joined: Tue Dec 22, 2009 12:46 am
Contact:

Re: [Community Sequel] 40 Monsters Challenge

Post by Zero X. Diamond »

mutator: map cannot actually be beaten and you're forced to stay in it forever
Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: [Community Sequel] 40 Monsters Challenge

Post by Accensus »

That would probably go well with "dark and spooky".
User avatar
ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: [Community Sequel] 40 Monsters Challenge

Post by ZioMcCall »

You know,is being a while since i modded Doom and considerin i was in the first project,i wanna join in.
I would like to take Map26 with the mutator number 19.
Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: [Community Sequel] 40 Monsters Challenge

Post by Accensus »

Gotcha. Thanks for participating in the sequel, too!
User avatar
Voltcom9
Posts: 224
Joined: Fri May 27, 2016 2:03 pm

Re: [Community Sequel] 40 Monsters Challenge

Post by Voltcom9 »

Alright having mulled over the mutators in the design doc I've decided to try to apply several of them as opposed to just one.

8 - Floor is lava.
10- Map must have 1 barrel and exactly 1 barrel and it must be all important.
14 -Majority of a map is in two colors.

With that, wish me luck. This is going to be "challenging" to create I think.
User avatar
SoulCircle
Posts: 254
Joined: Tue Aug 02, 2016 10:17 pm
Graphics Processor: nVidia with Vulkan support
Location: Hell
Contact:

Re: [Community Sequel] 40 Monsters Challenge

Post by SoulCircle »

Rachael wrote:I'll take the Village Idiot spot. I basically stand around and pretend I am doing something right?
Are you challenging me?!

Anyways, I'll take Map02 with the mutations of 1 and 18. (I sent this in DM, but I figured I'd put it here to avoid confusion.)
User avatar
Rachael
Posts: 13532
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: [Community Sequel] 40 Monsters Challenge

Post by Rachael »

SoulCircle wrote: Are you challenging me?!
Nah, you can have it. :P
Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: [Community Sequel] 40 Monsters Challenge

Post by Accensus »

Voltcom9 wrote:Alright having mulled over the mutators in the design doc I've decided to try to apply several of them as opposed to just one.

8 - Floor is lava.
10- Map must have 1 barrel and exactly 1 barrel and it must be all important.
14 -Majority of a map is in two colors.

With that, wish me luck. This is going to be "challenging" to create I think.
OP updated. Good luck!
SoulCircle wrote:
Rachael wrote:I'll take the Village Idiot spot. I basically stand around and pretend I am doing something right?
Are you challenging me?!

Anyways, I'll take Map02 with the mutations of 1 and 18. (I sent this in DM, but I figured I'd put it here to avoid confusion.)
A champion appears! Wrote ye down mate.
Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: [Community Sequel] 40 Monsters Challenge

Post by Accensus »

Edited the music naming convention in the doc. Apparently naming your music just MAPXX is a really bad idea because it clashes with the map lump. Please use D_MAPXX instead. Today I learned...
User avatar
SoulCircle
Posts: 254
Joined: Tue Aug 02, 2016 10:17 pm
Graphics Processor: nVidia with Vulkan support
Location: Hell
Contact:

Re: [Community Sequel] 40 Monsters Challenge

Post by SoulCircle »

I am so happy that I wasn't the one who messed that up, like I usually am. Sorry you had to find out with my map, dude. :lol:
Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: [Community Sequel] 40 Monsters Challenge

Post by Accensus »

I dun goofed!
Post Reply

Return to “Levels”